Study Determines Violence Has No Effect on Games' Appeal
This is a discussion on Study Determines Violence Has No Effect on Games' Appeal within the Video Games & Electronics forums, part of the Non Wrestling Forums category; Source: kotaku.com
Researchers modified Half-Life 2 to study whether violence makes a game more enjoyable for players. The short answer: ...
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Study Determines Violence Has No Effect on Games' Appeal
Quote:
Source: kotaku.com
Researchers modified Half-Life 2 to study whether violence makes a game more enjoyable for players. The short answer: It does not.
In the study, published Friday in the Personality and Social Psychology Bulletin, researchers surveyed more than 2,500 "frequent game players" and conducted four experiments on more than 300 college undergraduates. "We found that, on average, violent content didn't add to motivation for play," said lead author Andrew Przybylski of the University of Rochester, which cooperated with Orlando-based think tank Immersyve on the project.
"The reason why children gravitate to something like 'Halo,' 'Halo 3' or 'World of Warcraft' or 'Team Fortress' isn't necessarily because they want to get at the blood or the acts of violence," he said.
Here's how they determined it. Using Half-Life 2, players were given either a shotgun weapon or a psychic power. Players with a shotgun were told they were in a kill-or-be-killed scenario, and deaths were rendered in a very bloody and violent way. The psychic power gamers "were essentially playing a game of tag," and when they were able to hit an opponent with the ability, "the person just floated up very serenely into the air before evaporating."
After playing, the study subjects were asked how fun the game was and if they'd like to play it again. There was not enough of a difference in the two groups' responses to determine that violence had any affect on its perceived fun.
Craig Anderson, the director of the Center for the Study of Violence at Iowa State University, lauded the studies' methodology and said they made a strong contribution to understanding video games, how they're designed, who plays them, and why.
Przybylski said the findings should encourage designers to make games that make players feel like they're competent, can act autonomously, and stay connected with other players
"That's probably a better place for them to put their efforts than being able to very realistically depict someone's arm falling off," he said.
This is a pretty interesting topic. I obviously don't play FPS because of blood, I play it because it's competition and it's my kind of sport.
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Re: Study Determines Violence Has No Effect on Games' Appeal
Very flawed test. Modify HL2 and make Gordon shoot rainbows that cause the enemy to start dancing when it hits them while replacing the soundtrack with "It's a Small World After All" and tell me people won't enjoy it as much as the normal HL2. Psychic powers on the other hand are a fun and cool addition to the game and tossing characters around while making them evaporate into thin air isn't exactly going to make people think a game isn't violent in any way To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
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