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Q&A of TNA's Impact Game

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Old 09-02-2008, 05:21 PM   #1 (permalink)
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Thumbs down Q&A of TNA's Impact Game

Parxy: I would like to know if the downloadable content will feature new match types (I don't think that's been confirmed) such as Six Sides of Steel and KOTM (if that's not already in the game).

MIDWAY: No, the downloadable content will consist of new wrestlers and their associated moves.

Joe_Jalbert: Blood! Smackdown sells huge and has blood, I think it could only help iMPACT! to include it. Add a feature to turn it off if it's a concern to parents/ players. If not blood how about a sweat effect that has sweat flying off of wrestlers when hit?

MIDWAY: This first version of TNA Impact does not contain blood, but we've done a number of things to try and make the experience as realistic as possible .

Joe_Jalbert: Is it going to be possible to create a decent version of wrestlers like Hulk Hogan, HBK, Macho Man etc. who don't currently work for TNA? I don't mean including all of thier logos etc, but as in smackdown how you can whip up a decent version of non current WWE wrestlers.

MIDWAY: We did not place any content into create-a-wrestler with that thought in mind. That being said, we have seen some very creative uses of the parts that made us smile.

Joe_Jalbert: Will Sting have his current look with the singlet top? current black and white only face paint?

MIDWAY: No. Not in this first version.

Oneway23: Are the movesets for in-game characters editable?

MIDWAY: No, not for this first version. We do understand that this is a great feature and are looking into adding it as we move forward.

Oneway23: Are there any double-team moves for either tag team or multi-man matches?

MIDWAY: No, not in this version. We understand the importance of this, but really wanted to focus on making the game as fun and responsive as possible.

Oneway23: Are there character-specific taunts in the final build?

MIDWAY: We have taunts but some are shared.

Oneway23: Does a submission special move always guarantee victory?

MIDWAY: No. You need to wear down your opponent's limb to achieve victory, it takes several submissions to the same limb.

DrDemonq8: Is there multiple attires in the game? if so, are they customizable

MIDWAY: There are for our create-a-wrestlers, but not for our Superstars. We are looking at this for the future though.

R--K--O: How many finishers can one person have

MIDWAY: One finisher, but you unlock and replace them when using created players.

R--K--O: Will PPV arenas be in

MIDWAY: Yes, some of our arenas are utilized in PPV events.

R--K--O: What special matches will there be

MIDWAY: Single, Ultimate X, Handicap, Free For All, Tag Team, Submission

R--K--O: How many Moves are there to be set for a CAW

MIDWAY: You start with around 50-60 moves and throughout the game, you unlock about 70+ new moves that can be assigned.

Lemmys_Wart: Can we accurately create the members of the Bee-Gees if desired?

MIDWAY: As much as I wish we could we can't. We do have a designer that looks surprisingly like Andy.

Symbiot3Spid3y: is there going to be pre made caws like jeff hardy and monty brown and how good is the caw system? how about custom soundtracks is that in and last but not least the online is it two players in ranked match or just unranked and I love you.

MIDWAY: No pre made create-a-wrestlers. The system is pretty good but we have big plans to expand it in the future. No custom soundtracks. Ranked and Unranked 2 player matches.

Xear_226: With the exception of season mode are there belts (ie TNA World, X Division, Tag) that can be defended on the game?

MIDWAY: We really focused on the in-the-ring experience and Story Mode. Going forward, we have big plans to expand the game to possibly include belts and other suggestions.

Symbiot3Spid3y: when is the demo coming out?

MIDWAY: No Demo. We had to work so hard, right up to the buzzer, and so there's no real time to accommodate that this time. We wanted to!

Symbiot3Spid3y: backstage arenas fighting in the crowd for dlc

MIDWAY: Downloadable content is all about wrestlers we didn't get to for the shipping game. You can expect a couple superstars!

Symbiot3Spid3y: unlockable mortal kombat arenas and characters haha Midway is crazy so it might happen.

MIDWAY: No. But you're right. There were plans…

Radiel21: will there be finishers from the back grapple and turnbuckles as well? cause it seems like finishers can only be done from a front grapple which is kind of weird.

MIDWAY: We kicked around the idea of doing finishers from different places, but the people in the focus groups struggled so we decided to keep it simple and do it from the front. Going forward, we plan to re-examine this.

Louie-dooey: Can you play through season mode with regular wrestlers in the game?

MIDWAY: We don't have season mode, just story. Once you see the story, you'll see why it doesn't work with regular wrestlers.

Louie-dooey: Will you be able to fight in the crowd or a certain area in the crowd, like Smackdown vs Raw has.

MIDWAY: No. We are looking into expanding this aspect of the game for a sequel.

Louie-dooey: Are the entrances really as short as the videos show them to be?

MIDWAY: Yes. We are looking at expanding ring entrances in the future, but think we've delivered high quality, realistic entrances. The thing is, people only seem to watch them once or twice so our idea was to truncate them, but keep the energy.

Louie-dooey: Will Sting have a baseball bat as a weapon?

MIDWAY: He wields it, but doesn't get to use it in the ring.

Tripleh_game1: Being new competition in the wrestling video game genre, what did you feel was essential in making TNA iMPACT?

MIDWAY: Clearly our focus was on clean, crisp, responsive, entertaining, and easy to pick up and play gameplay. We accomplished that, and now need to improve that and add additional content and features.

Tripleh_game1: I've noticed the roster doesn't include several wrestlers who are currently in TNA. Can we plan on seeing them included in Downloadable Content somewhere down the line?

MIDWAY: Yes, we will do some for sure and save some others for future TNA games.

Tripleh_game1: What can we expect from story mode? We haven't heard a lot, so I'm wondering if there will features such as voice overs or branching storylines.

MIDWAY: There are voice overs, and surprises, but no branching.

Tripleh_game1: I love how the animations in TNA iMPACT are so fluent and non-robotic. Can you share the process of how you motion capture the moves and then put them into the game?

MIDWAY: Thank you! We take pride in that and have been developing this approach for many years inside Midway. First of all, you need talented motion capture actors, great animators, and then good designers to painstakingly script each move until it looks and FEELS right. It takes lots of time. We have so many more moves in the can and ready to script! Exciting!

The_Great_Doran: How many hours is story mode going to be?

MIDWAY: It depends on your match success rate, but you can expect the story mode to be similar to most other games in terms of duration and difficulty. I'm guessing on a first play through it takes about 10+ hours.

The_Great_Doran: Will wrestlers have Stats?

MIDWAY: Wrestlers do have stats! Each TNA star has 5 unique attributes associated with him that affect damage, power, stun, ground time, etc. CAW players get these attributes assigned to them based on wrestling style selected. We are looking at exposing these in the future.

AJ_Kidman: Are all Characters the same AI wise? (since there are no stats, how are each character different besides by movesets & appearances)

MIDWAY: No. There are stats, and the AI plays differently based on that and several other things. Wrestling Style has significant impact on how the AI plays, as well as their tendencies. Once you'll play, you see guys fighting different.

AJ_Kidman: Will we be able to build on our character and if so How?

MIDWAY: As you earn additional Style Points, more moves become unlocked and assignable.

Kunqlao: Is steel chair the only weapon?? if so will weapons be available in DLC??

MIDWAY: Yes. We are expanding this area greatly as we move forward.

Kunqlao: Will there be create an entrance??

MIDWAY: No. Not in this version.

Kunqlao: Why is there a 1,2,3 when in a submission?? does the mean when in a submission you only have 3 seconds to get out or you tap?? and lastly why aren't there rope breaks??

MIDWAY: That is a rare situation where a Finisher ends in a submission.

Glennsoe: Will there be "call names" for caws and will they have some "wrestler names" as call names ?? Such as Scott Hall, Warrior, Macho Man and so on...My guess is that it comes down to copyrights and such.But as long as the call names are "better" than in the Smackdown games, I'm cool !

MIDWAY: No "call names" for this version, but definitely want to add this moving forward.

Glennsoe: Will we be able to fight on the stage and throw people of it?

MIDWAY: Great idea!

Glennsoe: Midway have said so many times the moves in right now are just a temporary moveset and that the final build will have the characters actual accurate movesets,so how accurate will the movesets be??

MIDWAY: We tried to do the best we could in the time we had. Building a new engine from the ground up, and capturing the amount of moves we did was a huge undertaking. Our #1 priority moving forward is to expand the move sets and continue improving the accuracy.
-----

That's just some of it, more can be found at IGN's website, so credit to them.

Sounds like a pretty shitty game. Most of the questions were answered with no's, or maybe next game.

I was kind of looking forward to the game, but not so much now.
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Old 09-02-2008, 06:59 PM   #2 (permalink)
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Re: Q&A of TNA's Impact Game

what can you expect from the first game of the series though?

Anyone remember CAW from the first smackdown game?, yeah thats what i thought >.>
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Old 09-02-2008, 07:29 PM   #3 (permalink)
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Re: Q&A of TNA's Impact Game

i liked CAW from the first smackdown game actually.

this game just keeps sounding worse and worse. hopefully im wrong.

i knew the moment i saw rhino give a spear and samoa joe give a muscle buster without using the turnbuckle
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Old 09-02-2008, 07:39 PM   #4 (permalink)
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Re: Q&A of TNA's Impact Game

Meh, that was also on a ps2..this is next gen systems. Midway just seemed to slack off with this.
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Old 09-03-2008, 12:56 AM   #5 (permalink)
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Re: Q&A of TNA's Impact Game

Im pretty sure Smackdown was on PSX, people hardly fit everything in one game in the first year is my point.

Maddens been out since 1989 and they still are lacking features yearly that a game in 2004 had.
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Old 09-03-2008, 01:59 AM   #6 (permalink)
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Re: Q&A of TNA's Impact Game

if u cant make a game good first try dont bother imo. i mean to improve is one thing but they are just basically putting out something half assed and are like maybe next year. if they know its not gonna be that great but are preparing for the next game just cancell it or delay it and work on this one.
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Old 09-03-2008, 02:36 AM   #7 (permalink)
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Re: Q&A of TNA's Impact Game

I would agree with you but for a title thats going to come out yearly, gameplay is alot more important to the core of a game in the future then getting minor things like blood in the game.
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Old 09-04-2008, 03:26 AM   #8 (permalink)
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Re: Q&A of TNA's Impact Game

I bet God already has this down and will be waiting to pick it up at his next earliest convenience and then turn into Adam and be a TNA Impact Game-Aholic.....Oh thats already occurred.....How sad.
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