This is a discussion on TNA Lister Thread within the Video Games & Electronics forums, part of the Non Wrestling Forums category; July 29, 2008 - For a few years now, the wrestling game business has been a one company show, but ...
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July 29, 2008 - For a few years now, the wrestling game business has been a one company show, but Midway will change all of that this September when the men and women from TNA elbow drop their way onto your favorite console. However, it's been hard to get a good look at TNA iMPACT!. IGNers have played the game at events, but we've never had the chance to just sit down and tear this game apart.
Thankfully, TNA-Listers is going to fix that and bring you along for the ride. iMPACT! is now in the office, and we're going to show you every wrestler and every finisher while giving you a little tidbit of how the day's brawler played. Look for updates every day this week, and then look for Monday-Wednesday-Friday features with a few surprises.
Ring the damn bell.
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I'll admit it, I love Christian Cage. Cage's great on the mic, he's awesome in the ring, and the Unprettier's a simple-but-effective finisher. A native of Tampa -- by way of Toronto -- he's managed to hoist the World Heavyweight belt two times in TNA.
In the previews I've done before, I've mentioned how good TNA iMAPCT! looks, and that's a big part of what makes Christian feel like Christian. There's a ton of detail in his model, and the way he taunts the crowd and his opponent before the match with the wave of a hand is great. When it comes to moves, I'm happy with the selection Midway's given the Instant Classic -- although as with every brawler, I feel the pool is limited. From just a regular grapple, he's got a Death Valley Driver, hip toss, and more. Add some modifiers, and there's a Diamond Cutter as well as German Suplex. The moves are basic but deadly.
I like to think of Christian as fast-paced matches with some technical holds. In my match with AJ Styles, there was a section that was just reversal after reversal -- AJ tried to Irish Whip; I countered with a whip of my own; and Styles counted, pulled me up and dropped Christian on his head. Although I was playing it, it felt as if it was pulled from a broadcast.
Christian's powerful and fast -- just like he should be.
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Tomko scares me.
Maybe it's the tattoos, maybe it's the crazy goatee, maybe it's the ripped physique -- but something about this guy makes me want to run in the other direction.
Of course, that's in real life when Tomko's beating in his opponent's skull. In TNA iMPACT!, I wasn't all that impressed with the big bald guy. Here's this hulking, tatted-up dude, and all his regular grapples are atomic drops and hip tosses. Even strong grapples just end with a collar bone-hurting move or toss.
Meh. Not too impressive, Mr. Tomko.
What is cool is his gorilla press finisher, but I don't think it's cool enough to save him from becoming one of the guys you never use.
Minus the early glitches I liked WM21. Mostly because something new is much better than Smackdown just being the same shit every year and needs a big change already. Even Madden has seen more changes. Which is why I am also happy that Legends Of Wrestlemania looks more like the GC WWE games than the Smackdown games. So I will be picking this up for sure since again it is something different and that is good enough for me.
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Booker T is the man.
Whether you're looking at the dude when he was part of Harlem Heat, rocking the ring as King Booker, or on his current collision course with Samoa Joe, Booker T's energy and mic skills make him someone you want to watch.
In TNA iMPACT!, Booker seems pretty solid. He's got a sick belly-to-belly suplex and standard hip toss from his normal grapple. Beyond that, he's got a pretty standard German suplex, elbow to the head, and various stock moves. Still, the Book End looks stiff and devastating, while the celebration after the move is pure Booker.
Ugh, this game depresses me. I want to get this to play as Joe, AJ, Homicide, Rave and some other ROH guys, but hearing the dreadful commentary turns me off.
Ugh, this game depresses me. I want to get this to play as Joe, AJ, Homicide, Rave and some other ROH guys, but hearing the dreadful commentary turns me off.
Id be suprised if Rave made the cut to begin with.
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The last time I was a Scott Steiner fan, he was wearing a Michigan jacket.
I don't know, but at some point Scott Steiner turned a corner and went from normal looking professional wrestler to creepy dude wearing chain mail whose skin looks like that of an over-microwaved hot dog.
But, I digress.
The version of Steiner we find in iMPACT is easily the most powerful fighter I've profiled in the short time TNA-Listers has been going. He's got a full nelson belly-to-back suplex, a wicked powerbomb, and a devastating clothesline. His strikes are stiff punches and kicks. So, basically, he's just what you'd expect -- a frickin' powerhouse whose strength lies in bone-crushing moves.
Whether you like him or not, Steiner's definitely fun to use.
Interestingly, the Steiner Recliner is the first submission finisher I've seen in action. The way TNA deals with the final hold is that it gives the opponent three seconds to wiggle the joystick to fill the on-screen meter and break the hold. If they can't do it, they tap.
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I miss the real ECW.
If you followed last year's coverage of that other wrestling game, you know I adore the ECW of old. Sabu, RVD, Dreamer, Sandman, Paulie, etc. It was awesome, and as that golden age came to a close, a young man called Rhino entered the federation.
It was right around the time he piledrove Sandman's wife off the apron and through a table that the War Machine won me over.
No stranger to the world of professional wrestling videogames, Rhino arrives in iMPACT packing the moves you'd probably expect. There's a German suplex, atomic drop, belly to belly suplex, and kick to the crotch. He's got the power moves we've talked about before, which -- coupled with the fact that there aren't character-specific taunts -- kind of makes him a bit forgettable.
In the end, Rhino tosses his opponent to the ground, lines up, and delivers the gore. The animation doesn't really do the severity of the move justice, but the quality of the finisher is hit or miss even in real life.