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Resident Evil 5 Impressions

This is a discussion on Resident Evil 5 Impressions within the Video Games & Electronics forums, part of the Non Wrestling Forums category; After months of speculation, Capcom officially reveals that Resident Evil 5 takes place in Africa, the birthplace of human civilization. ...


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Old 06-03-2008, 03:37 PM   #1 (permalink)
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Resident Evil 5 Impressions

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After months of speculation, Capcom officially reveals that Resident Evil 5 takes place in Africa, the birthplace of human civilization. Series hero Chris Redfield embarks on a journey to uncover the origins of the Progenitor virus, the Mother virus that eventually led to the dreaded T and G-viruses, responsible for creating the monsters in the other Resident Evil games. Who he's after (Wesker, perhaps) remains a mystery, but all we know is Redfield wanders into a village populated by infected that'll stop at nothing to mutilate him.
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a recent Capcom event in Las Vegas, the demo begins with Chris trapped inside of a small house, and the game's striking visuals are the first thing we notice. Chris is clad in a green and white uniform, his hair spiky and his new muscles bulging from his shirt. On his back is a standard looking shotgun and a machete, which brings to mind all of the horrible things we'll probably do to the enemies outside. He grips his pistol in his right hand, sunlight gleaming off its cold steal. Around him are various objects: a table, a barrel that most likely contains secret items and a pile of neatly stacked tomatoes. For kicks, co-producer Masachicka Kawata (who also worked on Resident Evil 4 and Umbrella Chronicles for Wii) wanders over to the fruit and commands Chris to splatter them with his combat knife, which he does. From there, a loud clang. Someone outside bangs on the wall. Kawata quickly pans the camera with the right analog stick to reveal faces peering in through the windows. We only spot three, but it seems like there are hundreds by the noise outside. Redfield quickly pushes a bookshelf in front of the door, a feeble attempt at keeping his attackers at bay.
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Suddenly, glass breaks. They've found a way in. Bodies pour through the windows and the bookshelf, and the entire front of the house, explodes as a large man (in an executioner's mask, no less) busts his way into the room, courtesy of a large and spiked hammer. Chris reacts quickly, aiming his handgun at the menacing looking villagers and firing rounds into their legs, arms, chests and heads. They respond accordingly, falling to their knees or getting rocked back from the bullets' momentum. One body hits the ground, then another, and all the while, the executioner patiently waits for his next strike. It comes, splintering wood, overturning a table and cleaving fellow villagers.

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Realizing he needs to make a quick escape, Kawata guides Chris from the house and into the streets, further showing off Resident Evil 5's visual prowess. Rundown homes, telephone poles, gates, familiar looking red barrels, a sun blazing so intensely we can almost feel the heat. It's a marvelous spectacle, an environment four times the size of the village in Resident Evil 4 and populated by literally hundreds of infected people, most of which carry machetes, sharp sticks and other weapons.
Either captivated by the game's sharp graphics or just waiting to make a point, Kawata guides Redfield into close battle with one of the villagers. Locked in an instense struggle, we watch helplessly as the villager grabs onto Chris and attempts to kill/infect him. The mouth splits, Blade 2-style, and a series of tentacles and sharp teeth erupt from the villager's gaping maw. Redfield manages to push off his attacker, and as soon as the villager loses his grip, the tentacles retreat back down the throat in what is one of the demo's most impressive animations.



By now, more villagers surround Redfield, uttering words we don't understand. Redfield's responds by unloading numerous clips from the handgun, then pulls out the shotgun (Chris pulls it from his back in real time instead of the player accessing an item screen) and pelts his adversaries with buckshot. Bodies are torn to pieces, others get thrown backwards. Meanwhile, the axe man draws closer. Now Redfield tosses an incendiary grenade into the crowd, watching bodies go up in flames. Now a standard issue one. Body parts and blood fly into the air, and some of it sticks to Chris' skin and clothes.
By now, the executioner realizes he has a good shot hitting Chris and delivers a powerful swing. He hits his target, nailing Chris and some villagers to the ground. Producer Jun Takeuchi (who also worked on Lost Planet), is quick to point out that under normal circumstances, one hit from the axe will kill Chris, but for the sake of the demo, they put him on god mode.
Invincibility, of course, has its benefits, and Chris groggily gets up and runs away. What ensues bears a resemblance to the beginning of Resident Evil 4, with Redfield replacing Leon Kennedy. Chris runs away and climbs onto a roof, where axe man cannot go. Villagers climb up, but Chris makes short work of them with the shotgun. From there it's all cat and mouse. Chris makes daring escapes, hits the roof, jumps off before being caught and repeats the process several times. Along the way, he shoots the exploding barrels, which behave exactly as they should. Then he looks up at a telephone pole and blasts the transformer, causing it to hit the ground and electrocute anyone (including Redfield) close to it. Jolts of current buzz warm flash. The effect is marvelous, just like everything else.
Our first demo concluded without conflict resolution. By the second demo, it was clear Kawata had no intention of leaving the village without killing everyone, and after numerous grenades, managed to slaughter the oversized and terrifying executioner, whose limp body crumbled to the dirt floor.
On the one hand, the demo was exactly what we expected from the anticipated Resident Evil game, a tense and gorgeous romp through the village that's haunted us since watching last year's teaser trailer. On the other hand, Capcom reps didn't offer many details. We don't know if Chris has an item screen as seen in previous Resident Evil games, why he's in Africa, whether there will be zombie elephants or who his new and mysterious female partner is, other than her being from the area. From what we've seen so far, this will be another defining moment in the popular horror-survival series.
Source: Gamedaily
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