This is a discussion on Golden Axe: Beast Rider within the Video Games & Electronics forums, part of the Non Wrestling Forums category; Bad news, kids: Golden Axe: Beast Rider won't have any co-op play. Nigel Cook, Senior Producer at Secret Level, Sega's ...
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Bad news, kids: Golden Axe: Beast Rider won't have any co-op play. Nigel Cook, Senior Producer at Secret Level, Sega's Bay Area studio creating the arcade "reimagining", said it was a "difficult decision" to remove the original's group gameplay, but they wanted to "focus on one player for the first game in the franchise." So, there's going to be more titles, and "absolutely the second game in the franchise is going to have all the characters in co-op" but for the first installment they wanted to perfect the combat. So, now that you've had a moment to digest the very concept of a Golden Axe without cooperative play, let's discuss that combat system.
Beast combat is what makes the game special, Cook tells us, but it's not the only combat offered. He compared the game's melee system to action paragon Devil May Cry, and the arcade's magic system is back as well. First, the beasts: There are five offered in the game including a giant gorilla, a cheetah-like cat thing that can become invisible, and the "raptor," an enormous T-Rex-esque reptile with a scorpion tail. As you can see, historical accuracy is very important in Beast Rider.