Home > Non Wrestling Forums > Video Games & Electronics » PS3 - Def Jam: Icon

PS3 - Def Jam: Icon

This is a discussion on PS3 - Def Jam: Icon within the Video Games & Electronics forums, part of the Non Wrestling Forums category; IGN First Impressions -- Def Jam: Icon When I hear music, I fear no danger. I am invulnerable. by To ...


Welcome to Wrestling Clique Wrestling Forums

Hello and Welcome to WrestlingClique - Wrestling Forums!

We are the premier wrestling forum and your source for wrestling news and rumors, wrestling divas, wrestling gifs, sports discussion, e-feds, writing and more. Wrestling fans participate in active discussion on all the major wrestling leagues and events including WWE, ECW & TNA pay per view events, live wrestling streams, wrestling video games, collectibles, and other wrestling related products and services.

You're currently viewing our site as an unregistered guest which means you are limited to most discussions and features.

Take a few minutes to browse around, and if you like what you see, Register a free account to gain access to :

  • Richer content, access forums that are not viewable by the public.
  • Complete access to post topics, respond to polls, communicate privately (PM), take part contests,    arcade, photo sharing, networking, groups.
  • Create your personal profile and bio
  • Meet and Chat Live with other members who share similar interests

Registration is simple and fast. Won't take you more than a minute and of course it's completely free.
So Join our Community today!


Reply
 
LinkBack Thread Tools Display Modes
Old 10-19-2006, 08:34 PM   #1 (permalink)
Porn Posting Machine
 
Adam Wolf's Avatar
 
Join Date: Jul 2007
Posts: 2,021
vCash: 500
Rep Power: 5
Adam Wolf is the European Champion
PS3 - Def Jam: Icon

IGN

First Impressions -- Def Jam: Icon
When I hear music, I fear no danger. I am invulnerable.
by
To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.

To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.


That's the first thing that came to mind when the guys from EA Chicago, namely Fight Night's Kudo Tsunoda, showed off his team's next big project,
To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
. Though it's still early in production, Icon takes an approach to the fighting genre that we've never seen before... or more specifically, heard.

Developed from the ground up using bits and pieces of the Fight Night engine, Icon does away with Aki's old influence and mechanics to create something new. EA Chicago is big on using the analog sticks, after all, so most of the game's control stems from the idea of using those. But before we get into that, let's talk a bit about Def Jam's most unique feature -- its treatment of music and how it relates to the in-match action.

You see, rather than just use the musical score as a supplement to the foreground it actually influences every aspect of the contest. As hip-hop blares over the speakers, a built-in equalizer detects its beats and rhythms, which then forces the entire environment to move along with it. And when we say "entire environment," we mean it. In the demo we were given, for example, recording artists Big Boi and Ludacris were throwing down to the backdrop of a gas station in the middle of a sprawling urban city. But as the music thumped over our 7.1 system, the buildings, cars, people, and every other object bounced along in tempo.



To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
With each successive bass hit, the environment became more and more damaged too. Skyscrapers on the horizon were crumbling, glass was breaking, and cars were shaken silly. But all this isn't just for show. The key to winning a match is to use the music to your advantage. Players must time their combinations, solo hits, and placement of an opponent to what's happening acoustically. If timed right, finishing a combo simultaneously with a beat means extra damage -- or more importantly -- if you can throw an enemy into a structure as the cadence hits its climax, you'll get even more damage or a cool environmental effect.

Just a few examples of how this system was put to work when smashing a guy into an object at the apex of a beat: A small fire turned into a fireball to consume an opponent; a car wash scrubber slammed into the back of one of the fighter's heads; the convenience store's cadre of air tanks blasted some dude from one end of the screen to another... these are just a few examples of what to expect in the final game.

This sort of audible system will play to the strengths of each fighter too. As each combatant has a different style, certain techniques lend themselves better to specific tunes. The most intriguing aspect of this mechanic, though, is that the user-defined advantages are far more important. If you know a song better than your opponent, then you're going to have an advantage since you'll know exactly how to time your attacks in sequence. Of course, your opponent may know another song even better than you do and if that's the case, you may find yourself in a battle for song supremacy. In fact, that's one of the features of the game -- earning the ability to force the invisible DJ to flip the record to a different track so that it changes how the environment moves and how the timing of environmental hazards and combo finishers work.

The good news is that players aren't limited to using only the music that ships with the game via Def Jam's label. PS3 and Xbox 360 users will both have the option to import their own tracks to change things up however they want -- and because the equalizer picks up on multiple aspects of a song, any genre of music can be used. Country vs. Industrial, Pop vs. Rap, Folk vs. Classical -- you name it, it's theoretically possible.

As for the combat itself (told you we'd get back to it), it runs off the same "two-stick" idea that EA Chicago's Fight Night does --only the stick movements serve different purposes. Any combination of movements allows users to modify their attacks from heavy to light, kicks to punches, and further adjustments can be made with the buttons to pick up objects as projectiles, change mid or high, etc, etc. Taunts are a big part of the battle system too, and showboating in the middle of a combo or right after a reversal will have positive effects for your fighter (an in-depth explanation is father down the road).

Because of the earliness of the build, there was still a lot not working in Def Jam: Icon. Only the aforementioned Luda and Big Boi were playable at this point and their move sets were severely limited. Also, the Xbox 360 version is farther along the PS3 build, and because of this fact, it's running a little smoother than its Sony counterpart (yes, we saw them both). At this point, it doesn't really matter though -- because of its young age and a lack of optimization, the action was only moving along at about 10-15 frames per second... maybe even less; so to say that we hope EA fixes that before its ship date in March is an understatement.

Nevertheless, Def Jam has major potential. With customizable music that plays such an important part in the gameplay and a truly unique concept, it could definitely influence other developers in how they approach making a fighting game (graphics aren't everything). The real question is, will it become a great videogame or just remain a great idea?
Adam Wolf is offline   Reply With Quote
Old 12-11-2006, 07:16 PM   #2 (permalink)
New Member
 
Chris Fix's Avatar
 
Join Date: Sep 2006
Posts: 375
vCash: 500
Rep Power: 4
Chris Fix is the European Champion
Re: PS3 - Def Jam: Icon

Very Nice, I enjoyed the last two, though those were really good fighting games and had a pretty decent story to them, hope they don't change to too much.

Oh and know if it's going to be out for 360?
Chris Fix is offline   Reply With Quote
Old 12-11-2006, 08:54 PM   #3 (permalink)
New Member
 
Join Date: Dec 2004
Posts: 262
vCash: 500
Rep Power: 5
[Myst.] is the European Champion
Re: PS3 - Def Jam: Icon

Yeah it'll be on the 360 as well.


To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
[Myst.] is offline   Reply With Quote
Old 12-11-2006, 09:08 PM   #4 (permalink)
New Member
 
Chris Fix's Avatar
 
Join Date: Sep 2006
Posts: 375
vCash: 500
Rep Power: 4
Chris Fix is the European Champion
Re: PS3 - Def Jam: Icon

YAY, the only thing Im not looking forward too in this game is the unreal fighting(ex: punches that send your opponent flying half the screen away)
Chris Fix is offline   Reply With Quote
Old 12-14-2006, 09:39 AM   #5 (permalink)
New Member
 
Ready2Rumble's Avatar
 
Join Date: May 2005
Posts: 40
vCash: 500
Rep Power: 0
Ready2Rumble is the European Champion
Re: PS3 - Def Jam: Icon

I've played the second chapter on ps2 and was really good, this looks great!
Ready2Rumble is offline   Reply With Quote
Old 12-14-2006, 02:58 PM   #6 (permalink)
Im BACK!
 
TexasOutsider's Avatar
 
Join Date: Apr 2005
Posts: 387
vCash: 500
Rep Power: 5
TexasOutsider is the European Champion
Re: PS3 - Def Jam: Icon

this game looks fn sweet imo thanks 4 posten this cant wait till it comes out the other def jam games kicked ass and im sure this one will too
__________________

To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts.
TexasOutsider is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:30 AM.
Powered by vBulletin® Copyright ©2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.2
Copyright ©2000 - 2009, Wrestling Clique Wrestling Forum





1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56