This is a discussion on Game your looking foward to most.. within the Video Games & Electronics forums, part of the Non Wrestling Forums category; Title speaks for itself. I'm really into SVR. It's going to have a great story mode. All the different wrestlers ...
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Title speaks for itself. I'm really into SVR. It's going to have a great story mode. All the different wrestlers and WWECW making there impact makes the game all more worth while. They always find a way to step up there game each year. I think this year won't be different.
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it's close between Halo 3 or Bioshock.
I know what Halo is about but Bioshock has that i don't know but the game experts are saying it's a game of the year canidate. Halo talks about weapons upgrades, while Bioshock when you win the game and play the story line, you won't play the same way twice.
i'm probably going ot get both though.
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Halo 3. Just put my pre-order down on it yesterday. Now I just have $55+tax to go To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
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In a nut shell, Bioshock-Was and underwater city for the greatest talents in society: musicians, artists, scientists, and other free-thinkers....turns out it became a prison. now your charachter has been the only one left from a place crash over the Atlantic ocean, you find a submarine and you go diving down to "Rapture" the under water city. i'll let you read the rest.
Gamepro.com
Quote:
Bioshock
This neo-horror shooter will make your blood run cold, and it's one of the best games of the year.
There was always something depressing about the puppet-like cinema cutscenes in Gears of War. Sure, the graphics looked astonishingly advanced...but they were light years ahead of the empty-headed dialogue and plot. The technology was there but the storytelling wasn't.
But what if a game's narrative was as intricate and as immersive as its graphics? What if as much attention went into dialogue and atmosphere as went into pixel shaders and high-resolution textures? What then? Ladies and gentlemen, the answer is BioShock, one of the most playable, thought-provoking, and just downright impressive games to emerge on a home console since, well, ever.
Paradise Lost
BioShock's story is lavishly told. Your character begins on a passenger jet, which promptly spins off-course and crashes somewhere in the middle of the Atlantic Ocean. You swim for safety, using the analog sticks to doggy-paddle past flaming wreckage. Already the attention to detail is staggering: soaring flames cast reflections on the stormy ocean water, and the air is thick with smoke and debris. Nearby, you uncover a small submersible vehicle, climb inside, and descend into the depths of the Atlantic to find...Rapture
But all is not well in Rapture. Billionaire tycoon Andrew Ryan built this underwater utopia as a refuge for the greatest talents in society: musicians, artists, scientists, and other free-thinkers. Though the goal of Rapture was to liberate the best and brightest minds from the drudgery of everyday life, a remarkable discovery changed the rules for the worse. Rapture's citizens became addicted to a strange new form of DNA manipulation, a mutagen called "Adam." This stem-cell-like substance allowed its users to alter their genetic code at will, paving the way for powers such as instantaneous healing and superhuman intellect. But instead of opening the gates to Heaven, rampant Adam abuse cost the citizens of Rapture their minds and their humanity. When the supply dried up, Rapture's citizens launched a vicious civil war - a genetic arms race - for control of the last remaining drops of Adam. You see, once you've tried Adam, there's no going back.
And that's where you come in. With your first step into the shattered corpse of this failed society, it's immediately obvious that the situation is way out of hand. Rapture is leaking. Broken equipment and twisted bodies litter the facility. Deformed, gibberish-spouting Rapturians prowl the corridors, looking for another fix of life-giving Adam. What exactly happened here? I won't spoil any surprises, but rest assured that BioShock's plot sees several sharp turns that will have you questioning everything, even your own role. Like a good novel, this is one game you won't want to put down.
Daddy Issues
The storyline is certainly thoughtful and well crafted, but make no mistake: BioShock is squarely a first-person shooter. You'll explore the ruins of Rapture, scavenge for items and equipment, and meet a cast of ghoulish characters, but the focus remains solidly on action. Your chief foes are Splicers, Adam-addicted citizens whose faces are literally sliding off from a lack of the life-giving serum. But the highlight battles are the encounters with the symbiotic duo of the Big Daddy and the Little Sister. The former is a hulking, armor-encased goliath that is nearly invulnerable to attack; the latter is a child who stores vast amounts of Adam, making her a kind of mobile piggy bank. The twisted Rapturians aren't the only ones who crave Adam, as you'll need its gene-altering qualities in order to evolve your own offensive and defensive abilities.
How you tackle the Big Daddy/Little Sister pairing is entirely up to you. Brute force is one option, but it's painful: the Big Daddy is a tough opponent who will defend the Little Sister to the death. Another option is to hypnotize the Big Daddy, then lure him into other battles where he'll be worn down by enemy fire. These are only two options, and there are many more. You'll spend much of the game battling and outwitting Big Daddies in order to get to the Little Sisters, and despite the frequency of these encounters, they rarely feel repetitive, a testament to BioShock's brilliant A.I. programming and overall game design. BioShock is one of the few games that actually deserves to be called a "sandbox game," thanks to its diverse genetic powers, weapon modifications, and moral choices. Once you beat the game once-not an easy task as it's a big game-you'll want to start right back over again so you can try out a whole new suite of skills and tactics.
Survival of the Fittest
So how does BioShock play? For shooter fans who've never experienced BioShock's predecessor System Shock 2, and I pity you if you haven't, this game will come as a revelation. It's almost like watching a talented juggler: the smart writing, intense action, and RPG-style character customizations are expertly manipulated in unison, making for a dazzling and entertaining display. Beginners will need to adjust to a few concepts, such as looting fallen bodies and buying equipment from the vending machines that adorn Rapture, but they'll quickly acclimate to the game's charms. That's because BioShock is remarkably easy to play. The Halo-esque FPS controls feel smooth and precise for shootouts, and the inventory management controls feel streamlined but not simplistic. There's even a handy arrow that points you to your next objective-a merciful feature that will keep you from aimlessly wandering Rapture in search of your next task.
But innovative game design aside, BioShock also shines where it counts most with gamers: in the graphics department. It is, without a doubt, the best-looking game on the Xbox 360. The unique Art Deco art design of the levels shines brilliantly in an otherwise tired sea of World War II battlefields and futuristic sci-fi landscapes. And the creepy enemies look nothing like the standard gun-wielding brutes that we've mowed down a million times over in other games. BioShock also excels on a purely technical level: the water displays outstanding real-time reflection effects and the lighting and shadow effects are eye-catching. We're finally seeing what the new generation of consoles can really do.
All Ears On Me
A game's audio track is a topic that game reviews tend to gloss over, but it's definitely essential to the BioShock experience as the soundtrack bears the heavy burden of establishing the oppressive mood of Rapture. The music accomplishes this feat brilliantly and with almost supernatural skill, despite the fact that it's used sparingly. Given BioShock's grim setting, the often jaunty music-it consists of old-timey 1940's and 50's pop tunes-comes off as both funny and creepy, a remarkable tightrope walk. The sound effects are also memorable: you'll often hear the steady drip-drip-drip of leaking water, a simple audio effect that will nevertheless make your skin crawl and your bones ache, but the echoing footsteps of your enemies will also haunt you throughout.
I know I've spent a lot of time praising BioShock but the game is quite deserving of every single positive word. Does the game have flaws? Yes, but there aren't many. The enemy roster could use a bit more variety, and a few plot points aren't quite fully explained or explored. Several tasks also devolve into "hunt and fetch" chores, leading to some backtracking and aimless wandering. It's also important to note that BioShock does not feature any sort of multiplayer mode, but it's hard to get worked up about this omission when the single-player game is so polished and satisfying. Besides, multiplayer probably wouldn't have worked well for this game anyway, though a cooperative play option would've been nice. Ah well, there's always BioShock 2. Right?
Shocked And Amazed
BioShock comes along at a time when big-budget games are becoming an almost disposable form of entertainment. You play them through once and put them back on your shelf to gather dust, forgotten. In the end, most of those games don't matter. I'm happy to say that BioShock does matter. It leaves its mark on a genre that has its fair share of memorable titles and it does it with style and panache. It is easily one of the best games of the year and it more than ably lives up to the high bar set by its spiritual predecessor, System Shock 2.
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Half-Life Orange Box. Already have two of the games from it but still looking forward to Episode 2, Portal and TFC is one of my favorite games of all time so of course Team Fortress 2 is the big one I am hyped for.
The graphic whore in me also can't wait to play Crysis To view links or images in this forum your post count must be 20 or greater. You currently have 0 posts.
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