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Halo 3: Burn, Baby! Burn!

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Old 08-13-2007, 11:33 AM   #1 (permalink)
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Halo 3: Burn, Baby! Burn!

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August 10, 2007 - It's one of the most infamous screenshots in Xbox history. An early screen grab showed Master Chief wielding a flamethrower. That awesome weapon never made it into the original Halo or Halo 2, much to the chagrin of fans. Good news Halo faithful, Master Chief will finish the fight packing the ultimate Covenant toasting device. The flamethrower has made its way into Halo 3. You may now call in sick the week of September 25.

Along with first details on the flamethrower, Bungie also revealed a new incendiary grenade, the firebomb. With these two weapons -- featured in both the campaign and multiplayer -- gamers can set the Halo universe on fire.




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Flamethrower

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Bungie originally planned to include the flamethrower in Halo 2, but decided its removal was necessary. "It wasn't just balance in Halo 2, it was also performance," Bungie lead writer Frank O'Connor told IGN. "Obviously the 360 makes things like that significantly easier. In Halo 3, we can control where it goes a lot better. [The flamethrower] obviously features a lot in campaign. But in multiplayer it doesn't have to be in every multiplayer playlist and map." And if Bungie finds that the flamethrower is overpowering a map or gametype, it can easily be removed.

The flamethrower does things that just weren't possible in Halo 2. This is, more or less, a living flame. "If you shoot a pillar, the liquid in the flamethrower will adhere to it and burn there," O'Connor explained. "Likewise with the floor and with bad guys. It will cause continual damage to a vehicle. When the flames start to cool down and evaporate, it stops causing damage. If you're lucky enough to keep it on a Warthog, then you will in fact take it down with a flamethrower."

For those who have grown fond of the bubble shield, O'Connor confirmed that the gadget will provide safe haven from fire. "It will wash over the shield. It will actually burn on the surface of the shield."




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In the words of Crank's Jason Statham, "How f***ing awesome was that?"

The flamethrower does come at a bit of a cost. The bursts last just three seconds and you'll need to pump the trigger once a burst dries out. This is a turret weapon, like the missile pod. That means you'll be controlling it in a third-person view and will move slowly.

Right click to save 360° view of flamethrower

M7057 / Defoliant Projector
Official Designation: M7057/DP
Length (o/a): 116.8 cm (46 in.)
Weight (empty): 45.8 kg (101 lbs)
Weight (loaded): 55.5 kg (122.5 lbs)
Cartridge: Pyrosene-V
Max. effective range: 13.4 meters (44 ft)
Magazine capacity: 9 x three-second bursts

Unit Replacement Cost: cR. 1,520.00

Description:
The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically).

Observations:
Referring to the M7057/DP as a weapon1 is a bit of a misnomer as the dee pea in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. That having been said; despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately the psychological effect is a double-edged sword.

Remarks:
"makes short work of weeds and thickets—but I wouldn't carry one into combat. Not on your life."
"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."

"I don't see where carrying around a big can of super-flammable stuff right next to my **** is such a good idea."

"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people."

"I hate me some baby kongs, and I will kill every man Jack of 'em that I see, but I don't think I could burn 'em—best to draw the line somewhere and that seems like it."

"Foxtrots die pretty quick once you put the fire to 'em. We ought 'a burn 'em all. Low-life bastards. Burn all those low-life alien foxtrots."

"Gotta get too close for it to be any use offensively—if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."

"It takes a certain kind'a lunatic to use a flamethrower… all I'm sayin'."











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Firebomb

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The firebomb shares many of the properties of the flamethrower. It's an explosive that will set things on fire. Of course, this is a more portable solution than the cumbersome flamethrower. "Obviously, we've had that extra grenade spot in the UI for a while," O'Connor said. "It works like any other grenade. So you can have spike, plasma, frag, and flame now. If you think about it, that gives you the same amount of grenades as Halo 2 did -- it's just all different flavors."

"It has a very similar level of damage as [the flamethrower]. It works pretty much the same way. It's very dangerous to get hit by one directly. It will explode and splash over you when it hits." So, you thought the spike grenade was cool, huh?

Just as gamers found interesting uses for the new grenades and gadgets introduced in the beta, the firebomb is good for more than just blowing up the opposition. The firebomb will be a useful tool in multiplayer games like CTF to cut off a flag-runner. "You can [create walls of flames]," O'Connor said. "You can block an exit by throwing down a couple of fire bombs. It will create a small wall of flames that it's not smart for someone to walk through."




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Type-3 Antipersonnel / Antimateriel Incendiary Grenade
Official Designation: Type-3 AP/AM
Length (o/a): 30.5 cm (12 in.)
Weight : 3.6 kg (8 lbs)
Filler: Unknown
Killing radius: 3.4 meters (8 ft)

Unit Replacement Cost: cR. NA

Description:
The type-3 incendiary grenade is used to destroy materiel. The filler of the type-3 AP/AM grenade burns for 4.5 seconds and can damage, immobilize, or destroy vehicles, weapon systems, or munitions. It can also be used to temporarily block enemy movement through restrictive areas. It has acquired the monikers "Molotov" and "firebomb".

Observations:
The type-3 incendiary grenade can be thrown 10 meters by the average soldier. The casing of the device is converted to a molten state, which burns at approximately 2200° C. It must be noted that looking directly at the incendiary grenade as it burns; the intensity of the light is potentially hazardous to the retina.

Remarks:
"The filler seems to be a liquid or a gel or something; it dissipates pretty rapidly under water—I don't know how it would behave in hard vacuum."

"It doesn't burn under water--unless it's already on something and burning. A thermite grenade will burn under water and that crap has been around forever. Hey, is it just me or does Brute tech seem to be all over the map? Either there's no info sharing on Brutonia or something bad happened."

"It sure don't seem like it was meant for burnin' materiel, seems more like it was meant for burnin' personnel."

"Baby Kongs use 'em exclusively as eh pea grenades. Actually Kongs tend to capture or abandon materiel more often than they deny it. "

"None of the other alien foxtrots use 'em. Either the bravo kilos don't trust 'em with 'em or the rest of 'em ain't as keen on burnin' folk as kilos are."
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Old 08-13-2007, 11:34 AM   #2 (permalink)
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Re: Halo 3: Burn, Baby! Burn!

A couple new toys that we will have to play with in about a month or so.
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Old 08-13-2007, 11:57 AM   #3 (permalink)
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Re: Halo 3: Burn, Baby! Burn!

Why is my underwear all sticky now?
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Old 08-13-2007, 02:48 PM   #4 (permalink)
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Re: Halo 3: Burn, Baby! Burn!

I think I am calling in sick for work.
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Old 08-13-2007, 10:46 PM   #5 (permalink)
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Re: Halo 3: Burn, Baby! Burn!

Fuck yes. We don't need no water let that fucking convenant burn!
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