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WC's Sexy Beast
Lesnar's Gonna Kill You!
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Rep Power: 29 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() gXboxLive Leaderboard: 20th | New Gears Of War Multiplayer Released Today! {9/4/07} From: XBox.com New Annex Multiplayer Mode At A Glance
This free title update features a number of welcome features, such as better letterbox support when using VGA cables, various gameplay adjustments, and the ability to see the Kill Message Ticker while down-but-not-out. But the biggest news is the emergence of the new Annex game mode. Annex Objective Capture and hold key locations to collect enough points to win the round. In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. HUD Indicators On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops. Map Objectives On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside of the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero. Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round. Respawns Unlike previous Gears of War multiplayer game modes, Annex allows you to respawn back into the current round after you've been eliminated. Respawns happen in 15 second waves. This means players can get back into fight after as little as 1 second or as long as 15 seconds. Any teammates that died during that time will respawn together to continue fighting as a team. The introduction of infinite respawns means that kills in Annex don't count towards any of the kill-based achievements like "Seriously …" or "The Nuge." Options:
Can't wait!! | |
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| Eat Scoot Boot!
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Rep Power: 14 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: New Gears Of War Multiplayer Released Today! {9/4/07} Theres alot of bug on Annex which is sad, but its fun as hell. Just not on Tyro Station, getting the circles around the hammer of dawn are hard as fucking hell! > ![]() | |
![]() I found a poor man once He was the age of fifty-three He spoke about the government And the thought of being free What good does us reason if we fail to see? What good does us freedom if we fail to be free | ||
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| Platinum Member
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Rep Power: 6 ![]() ![]() ![]() ![]() | Re: New Gears Of War Multiplayer Released Today! {9/4/07} Wow..... from what I have heard they have figured out a way to make host advantage even worse in this mode. How have Epic gone so wrong? I just hope they don't manage to screw up Unreal Tournament 3 as much as they screwed up GOW. :down: | |
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