Greetings, salutations, and a very happy New Year. Let's take a quick trip back in time...
A mere 21 years ago, one of the most interesting periods in the history of professional wrestling in America was grinding to a conclusion. It was just a couple of months before WCW and ECW were gone, and Vinnie Mac was victorious. We all know the story, I expect, so no need to rehash the details. But various points in the whole "war" between WCW and the WWF are fun to rebook.
My personal favorite to rebook is the scenario where WCW survives beyond March of 2001. I was actually more of a "WWF guy" back then, but I've come to appreciate WCW much more since the company ceased to exist (ironic, I know). I've done several fantasy booking projects and more TEW saves than I can count.
Since TEW 2020 was released, I've wanted to try a 2001 scenario where WCW is still kicking. I've toyed with a few different ways but any way you approach it, such a project would be a ton of work. All of my my modding time went to The Yes Mod for a long time, and my intent was to work on a 1984 mod after that. But work on that has been almost non-existent for awhile (huge employment histories gets onerous to add to worker after worker) and I found myself recently mulling an idea, which has accidentally led to what appears to be a new mod project.
When I say this is in the early stages, I mean very early stages. At this point, its not impossible that I just lose interest and never go forward with the project. But progress has been fairly quick. While its probably too early for a hype thread, I find having a place to prattle on about such projects helps keep my focus. And so here we are.
The Mod
The mod is being built from scratch (sorta). The intent is to have a complete and detailed game world that take full advantage of TEW 2020's features. If you've looked at my 2013 mod The Yes Mod, you will know what to expect.
The intended start date in-game is July 2001. WCW will still be alive as a company. The intended scenario will be Fusient having bought out WCW, so Bischoff is the owner. The company has had a "shutdown period" and hasn't run any shows since the end of March 2001. The roster will be pretty much as it was in March 2001, minus any of the big names who had contracts directly with Time-Warner. From this point, WCW can be evolved into... anything. They won't be easy but also won't be exceptionally difficult.
The Method
A bit of backstory here... My first foray into large-scale modding was creating a personal version of Genadi's Death of WCW mod on TEW 2016. I didn't want to wait for an official release, so I converted over the 2013 version and started making some tweaks. Just adjusting things to how I prefer them, adding some missing future workers... and it snowballed into a pretty big project. It was never intended to be a public release. That project was a big key in me deciding to tackle The Yes Mod as a project from scratch (although I don't know that any TEW is ever truly from scratch, as pieces were definitely used from other mods, always with permission).
When the urge to book WCW past its actual demise hits, I've toyed with converting over my version of Genadi's Death of WCW mod. But that comes with complications - needing permission to release it publicly, the volume of work to optimize the conversion, and then a lot of adjusting I would want to do. So that process has never gotten very far. I've looked at other mods from the same relative era and considered how much work it would take to move them to the period and scenario I want... and it is a whole lot of work. I even thought about moving The Yes Mod back a mere 12 years, but again... a huge amount of work.
I kinda stumbled onto an idea - using The Yes Mod as a base, but indirectly - and decided to give it a try. I started with a fresh database. I imported base data (names, angles, etc) either from the Default database or from TYM. Venues and broadcasters got imported from TYM (and will have to be tweaked later). I imported companies from TYM that were active in mid 2001, and created a few that were missing. And then I began to import workers one at a time.
Obviously importing the worker and leaving them isn't going to work. As they get imported, I review each one. I adjust their employment history, add a finisher, give them an organic bio, and tweak anything else that might need tweaking (gimmick, status, etc). As I've started with the more important workers of the era, I also wanted to adjust their skills and popularity and Attributes. Its pretty necessary - not too many major stars are the same worker in 2013 that they were in 2001. And I've gone back to the same method I used for TYM but in a different way - I've imported some CV and TV workers that can I copy the skills of and then tweak. Using the Cverse worker modelling as a base gave TYM the overall balance I was hoping for, and that's the intent here.
This process has been surprisingly slick so far. It feels far quicker than creating workers from scratch, converting over imported worker templates, etc. I'm expecting to end up somewhere around 2K active workers (I could be off by as much as 500 in either direction) and TYM will probably have 70-80% of those. The rest will be done from scratch but that's down the road. TYM will also provide a huge volume of Yet-to-Debut workers. My initial focus has been on bigger names and I'm starting to fill in the bigger companies. Once I'm through those and notable talent on the indy scene, I will probably move away from the process of copying the skills of CV/TV workers and just adjust as needed.
Ugh... Fantasy?
I'm very aware a fantasy scenario isn't for everyone. Or maybe you are fine with fantasy mods, but just aren't interested in particular scenario. That's fine. I'm hoping that once the base mod is completed, I can begin to create some alternative versions. One would be a "real" scenario, with WCW and ECW both dead and the WWF running their much-beloved Invasion storyline. Having both WCW and ECW alive should be relatively easy, as would having a version with ECW alive and WCW dead. Then there is the possibility of moving things back to earlier start dates. A January 2001 version, and maybe earlier. All dependent on the mod actually getting finished and playing like I hope it does, of course.
Intended Features
Some of the intended features of the mod:
- Approximately 2000 active workers (including on-wrestlers)
- Approximately 1500 Yet-to-Debut workers
- 68 Active companies
- A significant number of Yet-to-Open companies
- Custom pic pack based on nGo style
- Full employment histories, as much as possible
- All workers will have finishers, alter egos, where possible
- Active companies in all game areas except India (sorry, open to suggestions on that)
- Organic bios (sorry if you don't like them)
- Large number of free pics
- Custom end-of-year awards going back to 1980
- Specific cuts for Hall of Fame & Hall of Immortals
- Full title histories including # of defenses (again, where possible)
- Broadcasters will be based on TYM's broadcasters (with help from Asaemon's broadcaster mod)
Progress
TBD