Page 7 of 8 FirstFirst ... 5678 LastLast
Results 121 to 140 of 145

Thread: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

  1. #121
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Not a huge amount to update. Only added a few more workers. But.... now that Lady Papa is all moved in, things are going to settle down. I wasn't really sure what it would do to my aimless modding time but so far, it hasn't really impacted it significantly. Weekends have been a mess because that's when we tend to do house-related stuff. But I dont' think I need to worry about free time to mod disappearing entirely.

    So my list of "to add" active male workers is down to almost 300. I would say about 60-70% of those have matches. So I have maybe 220 workers I can add before I exhaust that. The women's active list is also down to none, so I would need to either spend some time finding more matches or switch to yet-to-workers, which seems useless at this point. So I will have to tackle that in the not-too-distant future.

    Been adding randomly from the bottom portion of the list, alphabetically. Workers like Trevor Lee and Tracy Williams. Just slowing filling in that game world.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  2. #122
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    1060. A few non-wrestlers but also some active wrestlers. I'm being a bit picky and if someone isn't so active and isn't contracted to anyone, I'm leaving them for the moment. Like I jumped over Super Calo for that reason. He will go in later, but its just not a priority to do it. It is kinda nice to see the list started to dwindle in the bottom half of the alphabet. its a bit weird how some letters have TONS of workers and others have few. It just makes certain parts of the list look... heavy.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  3. #123
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    1080. Been adding a random selection of male active workers - a lot of them are veterans and lower-level indy workers. Not really any of the "Top 500 Workers" types. A few non-wrestlers. As mentioned before, the plan is to hit 1100 and then do another blitz of non-wrestlers, legends, and deceased workers. I have maybe 200-250 active male workers to add before I need to do another round of picking out worker matches.

    Its nice seeing a lot of the rosters filling. CMLL is closing in on 100 contracted workers, which is ridiculous but also realistic. Still a load to add there, too. WWC is still pretty low - has like 8 now. But its gone up at least a bit. Most of the decent-sized indy companies have enough workers that they could operate decently. Exceptions are ECCW and the two Aussie companies.

    Ran into one small issue over the weekend. Hector Garza had to retire due to cancer in late 2012 and died in later May 2013. So basically 3 weeks after the data starts. It just kinda makes more sense to have him already passed away. If it was later than that, I wouldn't. But it just seems like the easiest decision. He would be retired and out "injured" long-term but that just feels... weird?
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  4. #124
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Hit 1100. Switched it up to adding non-wrestlers. Or semi active wrestlers, in some cases. I'm actually finding the semi-active legends annoying to add. Many have long employment histories, I don't tend to short bios for them, and its a bit tough skilling them since they shouldn't be very good in the ring any more for the most part, but also aren't utterly useless either.

    I've been chatting with a few folks on the GDS site and ended up sharing the data with someone who has some solid joshi knowledge. Im eager awaiting their thoughts. Its really tempting to do that more widely, but as I posted on the GDS site, I also don't want to get a ton of feedback that requires adjusting as that's not really the point I'm at in the mod development.

    That said, if anyone reading this wants to take a poke.....
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  5. #125
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Something like 1115 workers in the data now. Been adding some veterans. Dynamite Kansai, Dave Taylor, Bruce Prichard, Kevin Nash, Scott Hall.... A few lower level referees as well. Have a quiet weekend coming up and even though its not supposed to be cold, so I imagine I will be able to dump some more time into it.

    Some of these additions are going to be road agents, even if they aren't already with a company. Someone like Dave Taylor makes a pretty decent road agent. But I do want to add some lesser veterans who are mediocre road agents that a tiny-ass company can hire. Same with broadcasters, but I think that's going to be harder. There should be plenty of refs in almost every region, exception maybe Australia.

    If I keep with the non-wrestler additions up to 1200 as I tentatively plan to, then I will probably only have one more batch of non-wrestlers to add down the road, and a lot of those will end up being retired wrestlers, legends, and the like.

    Should I ever do another similar project, I will give serious consideration to being more systematic in adding talent and go promotion by promotion. Not saying I definitely will, but it will be something I'd mull seriously. Its nice to have things filled in that way. I do enjoy watching all areas of the game world grow, but doing it promotion by promotion would allow for more accurate testing earlier in the process. the other concern I had was that because we are based the RW workers on imported workers from the CV and TV, I didn't want to use all the "good ones" on the companies being added early and then have to worry about having few to choose from later. But the way that I ended up choosing the workers, that wouldn't have mattered much and if I needed up using the same worker base for 2 or 3, I doubt anyone who figure it out.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  6. #126
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Was hoping to hit 1150, but only to made it to around 1145. Some of the recent additions include Yoshiaki Yutaka, Ron Simmons, Mike Rotunda, Toshiaki Kawada, Road Warrior Hawk and some similar. Also some deceased workers like Road Warrior Animal. Going to be adding the likes of Paul Bearer, Jerry Lynn, and similar. I will also try to do more refs and broadcasters as I round out to 1200 workers. Then its back to adding more talent again.

    Bitched about the legends aspect before, but the nice thing is that I can add them to the Hall of Immortals and applicable Hall of Fames as I go.

    I've looked at quite a number of semi-active wrestlers and held back, but I need to be adding in more of them. They are the easiest choices to function as road agents for smaller companies.

    I might blitz schedules sometime soon. I've been picking away at adding titles (usually only once the given title holder is in the data). Schedules will have to be revamped somewhat for the 2020 conversion but I do want to have most events in there at least.

    I might have mentioned this before, but if anyone reading wants to take a poke through the data just for interests sake, just let me know.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  7. #127
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Did something a bit different last night, and added in about 25 events. I had a couple of AAA events created and that was it. Have added NJPW, WWE, CMLL, and some more AAA. I'm not sure any of them but the WWE are "complete", but the NJPW schedule is a bit weird to begin with. And with the scheduling changes for TEW 2020, I'm not too worried about having it "right" or anything. I just want them to have more events already set up.

    I also need to figure out what I want to do with the TV show for the Japanese companies. They are really more highlights than stand-alone shows.

    Probably back to adding non-wrestlers / legends / semi-active wrestlers / deceased legends tonight.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  8. #128
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Just a few workers. Lucha legend Ray Mendoza and two of his 5 kids - Villano IV and Villano V.

    I've touched on this before, but one of the great things about this project is the level of understanding it has given me for Mexico. Messing around with the 2K1 mod, I really didn't come away with a better grasp of lucha libre, its history, or really what separates CMLL and AAA. I knew most of the stars from having played other mods over the years, but I didn't really GET the legacies, histories, and all of that. But this is making those all make much more sense. Don't get me wrong - I'm not claiming expertise in lucha now. But my comfort and understanding level had taken a big step forward. I feel like I "get" lucha now in the same way I "get" puro. The history of it makes way more sense - how the UWA was formed, and then AAA, that kind of thing.

    That should help capture more of the flavor of lucha. That means not just having some talented top stars, but some talented undercard types, some still useful veterans, exotics, minis, and all of that. I'm not certain the schedules will capture the essence of how these companies work, but it will be closer than it would have been.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  9. #129
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Moved past 1150 with a few random additions. Spent more time getting some broadcasting work done. Not the actual broadcasters - those are already in and just need to be optimized when it can be converted over to 2020. But TV shows and broadcast deals. Realized I needed to have more of that stuff in to model the finances a bit better in terms of doing any testing.

    Getting kinda eager to get back to adding actual wrestlers. But I figure I will keep going with some of the non-wrestlers, as they need to go in eventually. Even if I don't hit the 1200 target before I switch it up, progress is progress.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  10. #130
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    1165. Just randomly dropping in folks still. Bruno Sammartino, the Funk Brothers, Mike Tenay, Animal Hamiguchi, Mauro Ranello…. Hoping it won't take too much longer to hit 1200 but I really didn't get as much done over the weekend as I expected. I had some time but I kinda… fucked around on other stuff. I regret nothing.

    I've started to mull the company popularity a bit. I don't think anyone is dead-on where they will end up. WWE is always a bit of a pain to balance - high enough that they don't easily drop in size but low enough that they don't require amazing shows to maintain. New Japan will probably be high cult as they were coming into a hot period and putting them at national is probably moreso where they have been in the past 5 years.

    Its one of the many things on the list that I wont' really fuck around with until the conversion to 2020. Company popularity will depend on testing as much as worker popularity does, so no use spending a bunch of time tweaking it now only to have to redo it all because the switch to 2020 changes how it works or something. But its just starting to get an idea of where companies should probably be at.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  11. #131
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    1170. Added some legends like Bret Hart, Brett Lauderdale, Tom Phillips, and Todd Kenely.

    Did something I've been meaning to do for awhile and started up a save with a company. Did WWE first. Mainly to see what concerns / issues are immediately apparent. And it reminded me that I don't have announcers set. So I did that for WWE and TNA, which is why Phillips and Kenely went into the data.

    This is something I'm going to have to do for pretty much every company at some point. I'm not sure I will manage to actually test-run them each, but I need to at least look. This allows me to catch and fix things like no announcers set, someone having no gimmick, etc. While those things are aren't game-breaking, it makes for a cleaner mod if most of them are done where possible. Some issues will be intentional / required. Like a manager who with clients, or production values being below requirements. But having a long list of stuff left undone just out of sloppiness.... that's the kind of stuff I would just prefer to avoid in the mod.

    It looks like TEW 2020 is probably going to get a release in April, even if just as a beta. So it will be time to convert over soon. I'm THINKING I will do that and keep adding talent as it just makes more sense to be working in the format that the mod will finally be released in rather than continuing with the 2016 data and converted over later.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  12. #132
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Holy man, fuck this fucking web browser. Third attempting at posting this...

    1185. Added a few legends - Stan Hansen, Ted DiBiase, Tony Garea, Tony Atlas, Tom Prichard and Edge.... also added a handful of new announcers and color commentators....

    With regard to the latter, I ended up doing something a bit different. With most non-wrestlers - refs, announcers, color commentators, managers - I've relied pretty heavily on other mods. Finding basic personal details can be a pain so its easy to take them from somewhere else (even if there is a decent chance the details aren't completely accurate on that other mod) and probably a picture I can use. But when Mammoth (another modder) provide me with a huge list of refs from Japan and Mexico, it deviated from that method. A large amount of these refs are ones that aren't in any other mod out there. Many required me tracking down pics to cut. But there are more available refs which is really what I was looking for.

    I've wanted the same thing for broadcast talent but that's mostly been a miss so far. But bashing around on Cagematch the other day, I spotted something. Some shows on Cagematch list the broadcast talent. Most events on there don't, and quite a few that do are for companies where that info is easily found regardless (such as WWE, TNA, etc). But I found some 2013 NJPW and AJPW shows with broadcasters listed. some of those were ones I already had but quite a few weren't - and I couldn't find them in other mod. I did some digging - deep. Like using the Japan version of Google, some kanji, and lots of translated pages... but I found enough info to add almost all of them. And with pictures that I cut. So that's pretty cool.

    In some countries - like Japan and Mexico - it seems like the broadcast talent is more connected to the actual network than the company themselves. Or at least some of them are.

    Also fun.... in going through the employment histories for those legends, I was surprised with some of the info. I knew that Hansen had started out in the early to mid 70s and he was pretty much full-time in Japan by around 1980, but I thought he was a territorial star across several territories. It was really just the WWWF, though.

    Its cool info to dig into, and makes me want to toy around with that 1984 mod idea I talked about before. The idea is that I think I would do it fully from scratch. Like companies all from scratch, etc. If I'm doing it on TEW 2020, that would make sense since the products and such would all have to be tweaked if I imported them from elsewhere. The talent would probably be all made from scratch as well - using the 2020 "quick add" feature to create the basic worker, then adding in the details, and then tweaking the skills. If I go company by company, it allows for much easier testing than what the more random method I've used with the 2013 allows for. The time period also means everything is.... less. Less workers, less broadcast deals, smaller rosters, etc. I'm thinking 1000 to 1200 active workers would make for a pretty full game-world. Future workers is where the volume would be.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  13. #133
    All About That Ace
    Todd Chavez's Avatar

    Status
    Offline
    Join Date
    Nov 2009
    Location
    Hollywoo
    Posts
    14,394
    Rep Power
    1389256
      Country                    Canada

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Testing out PWG on this.



    Did make some changes to the product, partially for my own preference so its much simpler now. Lower Cult to Medium which got rid of gimmick obligations & 1 attractive women for every 15 male wrestlers rule. Took off T&A, no Spinal Impact and F/H demands.

    I dont know much about PWG and Im just fooling around with this. Was surprised you only gave them 100K since you tend to be generous with bank amounts. Raised all their production values to get rid of penalties. We make enough back from each show that this isnt actually a problem either. Im wondering if they shouldn't be lower end regional but I understand why you didnt do that. TEW is hard to replicate real life with.

    Gargano / LeRae had bad chemistry I dont know how I feel about both of them getting bonuses for SQ in their matches.

    Discovered Chuck & Trent hadnt started teaming by this point so this would be their first pairing. Bit iffy on Trent SQ.

    London / Richards suffered at 15 minutes with high spots. Both got dinged for stamina. Understandable. I question Davey having 82 SQ. Theres no way.

    Kevin Steen was the best singles performer on the show with a 67. I feel like he should have higher SQ than Calihan. In fact, I know he doesnt have the look but I feel like he definitely has a 70 range SQ. At the very least he should have enough to get that "bonus". This is needless nitpicky stuff since how it works might be different in TEW20. No use tweaking.

    Young Bucks were the best performers the whole show. Id credit their tag chemistry for that but I imagine even without they'd be around Steen and no one else was close to that. Ill try them in a singles next show.

    Kyle O'Reilly has enough pop that he wouldve complained if Adam Cole had beaten him Im not sure if thats valid or not. I feel like Kyle was always slightly less popular than Adam. Even so, Adam ended up performing just as well as Kyle despite the big gap in popularity.

    Dont have much too complain about.
    Todd Chavez: I'm deeply sad and nothing can make me happy.

    Also, eat the rich.

  14. #134
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Feedback. Beautiful, sweet, delicious feedback

    Company products, popularity, and finances haven't been adjusted much at all. Those are going to be post-conversion activities because they will need to be readjusted for 2020 anyway. I was mainly generous with the finances on the 2K1 mod because, well, you had to be. Have a smaller company start without much and they die quickly. It sounds like the financial modelling is completely redone for 2020 so small companies can hopefully start with realistic piggy banks.

    Ah Star Quality. That's gonna need tweaking, much like worker popularities. Some will not have been adjusted enough from the original worker and others were but just not consistently enough. With SQ, its a consideration of whether they have good enough SQ to get noticed by a big company, like has happened with Gargano. Good catch on Cole and O'Reilly.

    Davey Richards tweaked down.

    Steen upped. A little.

    Are you saying you think Gargano and LaRae should both be lower?
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  15. #135
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Hit 1200 workers last night. I switched back over to adding wrestlers before I hit that number. I'm just going from the top of the list alphabetically, so its been workers like Sabian (BLK Jeez), BT Gunn), Canis Lupis (one of them lol) and Cancerbero. I have maybe 150-200 names left on that list - all active male workers. Once I get through that, it will be time to add more workers and more linked talent. But by that point, TEW 2020 will probably be out and I will have to decide when I want to convert it over.

    If I convert it over right away, I can start going through the data to fix things that I haven't touched at all because of the game changeover - company products, company popularity, finances, schedules, etc. I can also start doing some testing, although I probably shouldn't just yet. But it would also mean I probably have to switch over to the 2020 version of the Cverse, and also convert a version of the Tverse at least to import workers from. Guess I could also convert over the 2016 version of the Cverse but I don't see a lot of point to that.

    I've been mulling company sizes a bit.

    WWE - National, with a decent level of popularity elsewhere. I'm thinking the US popularity will be in the high 70s. This will take some testing to make sure that's not too low or too high

    TNA - always hard to nail. TNA were probably very low Cult at this point (I know the size names have changed) and didn't bottom out for another year or two (when they were realistically just regional). But they do have popularity abroad, notably in the UK. Having that makes them the 2nd post important company, which always feels fucked up. I will probably neuter that a bit, which just means that if someone chooses to run TNA shows in the UK, the attendances won't be realistic. But there are elements there that TEW can't replicate, so.... Simply put, TNA is going to be challenging to run. And should be.

    NJPW - have debated between high Cult and low National, but probably high Cult, with better popularity in Kanto. They should regularly have strong grades so this will give them room to grow into.

    CMLL - mid-level cult, with better popularity Mexico City.

    AAA - mid-level cult, with better popularity Mexico City.

    ROH - regional but their TV deal will make growth a bit messy

    Noah - strong regional, I think.

    AJPW - same

    Dragon Gate - probably the same.

    I'm not sure off hand what other companies would arguably be regional. wXw? DDT and BJW possibly.

    Speaking of popularity, I don't know if I've mentioned this or not. I've been doing worker popularity on the idea of "visibility". Basically, someone who works for a fairly big company will have some level of visibility in every region. The basic idea is that even if Cult and Regional companies don't have a global footprint in terms of actual popularity, there is still some recognition across the wrestling world. This is the Internet and social media age, after all. So someone who is a midcard act in CMLL or AJPW is going to have a ltitle bit of popularity across the globe just by the nature of working for those companies. We are talking like 5 points of popularity. Maybe 10 if they are a star. The intent is to facilitate those workers being usable to companies in other regions, which they really aren't if they have 0. You can pick tons of fairly recent examples of this happening, but its why wXw can use a wrestler from BJW or DDT and fans, to some degree, know them.

    Random observation - every time I see Cancerbero's name, I think its "Cancer Bro" and think that's really fucked up. Every. Fucking. Time.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  16. #136
    All About That Ace
    Todd Chavez's Avatar

    Status
    Offline
    Join Date
    Nov 2009
    Location
    Hollywoo
    Posts
    14,394
    Rep Power
    1389256
      Country                    Canada

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Ive just skimmed your recent post so dont take me too seriously but havent they reworked the way company sizes work in 2020? Is there a lot of value in thinking too specifically about company sizes within '16 framework?

    On the matter of workers having global popularity. TEW just isnt built to really reflect the way the rw works imo. Daisuke Sekimoto is known worldwide to indy watching fans I imagine. So his appearance at a wXw should not behave like a 10 pop, it should probably behave like a much larger pop because to that crowd present in that arena, he's prolly a big name. Idk. Its why there should probably be a pop & an overness factor. Because Sekimoto should be over but maybe not popular in germany? Im sure you have better arguments as to why it works/doesnt work. Iirc, TEW '20 has been altered a bit to take that into account so hopefully its a better rw reflection.
    Todd Chavez: I'm deeply sad and nothing can make me happy.

    Also, eat the rich.

  17. #137
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Quote Originally Posted by Todd Chavez View Post
    Ive just skimmed your recent post so dont take me too seriously but havent they reworked the way company sizes work in 2020? Is there a lot of value in thinking too specifically about company sizes within '16 framework?

    On the matter of workers having global popularity. TEW just isnt built to really reflect the way the rw works imo. Daisuke Sekimoto is known worldwide to indy watching fans I imagine. So his appearance at a wXw should not behave like a 10 pop, it should probably behave like a much larger pop because to that crowd present in that arena, he's prolly a big name. Idk. Its why there should probably be a pop & an overness factor. Because Sekimoto should be over but maybe not popular in germany? Im sure you have better arguments as to why it works/doesnt work. Iirc, TEW '20 has been altered a bit to take that into account so hopefully its a better rw reflection.
    True. And I'm not really spending a bunch of time mulling it where I could be doing something else on the mod. More like its something I've mulled over a bit while sitting in meetings at work and such. So I figured I would throw into a post here, which is basically a mental vomit of my thoughts about the mod.

    The changes in company popularity partly sound cosmetic (change the size labels) and partly an adjustment in how companies grow. But I don't get the impression that basic scaling has changed massively. A company with strong popularity in a single region, a company with mediocre popularity across an entire game area, and a company with strong popularity across an entire game area are all still just that.

    I very much agree on global popularity. It just doesn't replicate very well. These workers coming over, whether its someone from Japan going to America, someone from Mexico going to Japan, an American indy worker popping up for shows in the UK.... they tend to be attraction more than draws, but TEW doesn't really differentiate. It probably should. so I view this as a workaround. Someone like Sekimoto who has already worked in Europe a number of times at this point (going by memory) would have decent popularity there. To reflect the shows he has worked. But someone from DDT who would end up going to Europe in 2015 or 2016.... they don't have as much. They might have 5 points. Which means that if they do go, they aren't pure dark match jobbers.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  18. #138
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    So given that Lady Papa recently moved into Chez Papa, I wasn't really sure how much that would impact the modding, if at all. It really hasn't. I still manage to put some time in most evenings, except where I've worked late or we've had errands to run after work.

    Managed to add in La Bestia Del Ring (the papa of Dragon Lee, Dragon Lee II, and Rush), Cody Deaner, and Ciclope.

    La Bestia del Ring - who is currently part of the new Ingobernobles Mexico group in AAA - is a bit of a weird one. He's shuffled through so many names and gimmicks that it was hard to pick what to put him under. I actually put him in under his real name, since the Pierroth gimmick he was using at the time was CMLL buying the rights to the mask from the original and he only used it for awhile. the original Pierroth might go into the data as well, as he retired in 2008 but might be a good unemployed road agent option.

    Now the really EXCITING development (to me) is that in looking for info on La Bestia del Ring, I stumbled onto the Lucha DB. I've heard about the site before, but I don't think I ever use dit for much. Its a database of lucha matches, shows, and workers. Its not the most user-friendly, as there isn't really a search function I can find. But man, the info.... It lists out employment periods for a lot of workers, indicates whether they were technico or rudo, approximate position on the card, and links to the Luhawiki profiles.

    The technico/rudo part is going to be amazingly helpful. sometimes its really just guesswork on my part, looking at who they face and align with. The card position can be helpful for sorting popularity as well. Will definitely be using this data going forward and will end up going back through any luchadors to verify the accuracy of existing data.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  19. #139
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    3 day weekend coming up so should be productive. Gonna be movies, Netflix, and a couple of gym visits. And not much else. So should make some nice progress.

    2212, I think. Charlie Haas, Sam Udell (now Dak Draper), and Bull James. So no one too significant. Haas has recently just semi-retired. Udell is in NXT as Travis Tyler. Bull James / Bull Dempsey wasn't in WWE yet.

    Most of the talent yet to be added to the WWE are the lower-level developmental workers who didn't pan out. Some may not even get added if they were someone who did 6 months in the WWE system and then never wrestled again. Not much point to those ones.

    The majority of additions are mid-level and lower level workers. Some do develop into quality in-ring workers, but most never move up a huge amount from that.

    So one of the cool additions for TEW 2020 is stable logos. And Idolized just started doing a bunch he's posting on the TEW site. They aren't quite organic style so I touched base with him to make sure he was fine if I dropped a border on them to make them blend in a bit better, and yeah, he's fine with it. I've already found and cut a few for Japanese stables, but not a ton because it just hasn't been a focus. Its one of those "I'll do it later" things but its mostly resolved now.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



  20. #140
    Big Papa's Avatar

    Status
    Offline
    Join Date
    Oct 2008
    Location
    Canada
    Posts
    16,119
    Rep Power
    807836

    Re: [TEW 2016/2020] A 2013 Mod in Progress - The YES! Mod

    Think I hit about 2240. So decent progress over a long weekend. Some of the additions include Homicide, Rhino, Eric Bischoff, Garett Bsichoff, Ricky Landell, Crimson, La Parka Jr (yet to debut), El Hijo de La Parka, La Parka II, Cannonball Grizzly, and a few others. Lots of US indy workers that are with smaller companies and a few luchadors as well. More and more are "lower level" workers. That is, talent who don't have a lot of stuff much over 50, except for things like Basics. These lower level workers are definitely not exciting to add, as one might imagine, but they are important to have for depth and balance.

    Since I'm roughly emulating the Cverse and Tverse, one of the things I will be doing once the game world is relatively full is export the data to Excel so I do some averages analysis. I'm not going to stress on exactly matching, but if certain things scale way high or way low, I will have to look at it. Its something that has been tempting me for a bit, but there is no point to it just yet for a few reasons. One is that the gameworld is not complete. Another is that it makes more sense to look at the balance of the 2020 Cverse, which doesn't exist yet lol

    I do feel like REALLY high attributes are more rare than they should be. There are very few wrestlers with Psychology over 90. And by memory, those who do are mostly very veteran workers. Like late 40s or older. Similarly, there aren't many really high top row skills. But I also don't want to overskill a given worker just because someone needs to be 98 in Brawling.
    EVERY ENDING IS A NEW BEGINNING.
    YOUR LUCKY NUMBER IS NONE.
    YOUR LUCKY COLOUR IS DEAD.
    Motto:
    LIKE FATHER, LIKE SON.



Page 7 of 8 FirstFirst ... 5678 LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •