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Thread: Videogame Reviews

  1. #21
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    Re: Videogame Reviews

    It's why I deleted the 1-2 sentences part...


  2. #22
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    Re: Videogame Reviews

    I feel like reviewing a game today, but I haven't bought anything too recent so I'll add to the review list of the game NBA2K11. Yeah I know others have, but it is that good of a game.


    Game:
    NBA2K11

    Console:
    Xbox 360, PS3, PS2, PC, Wii, Nintendo DS, PSP
    Developer:
    Visual Concepts
    Publisher: 2k Sports
    Year Released: 2010
    Genre: Sports

    Gameplay:
    The gameplay is fantastic in short. There is quite a bit of realism to the game when it comes to shooting and moving your guy. When shooting you have to time your release a bit even on short range shots and free-throws.

    Graphics & Audio:
    Graphics are up to standard of the next gen consoles and look pretty well. The audio works pretty well and I actually like the commentary.
    Pros: -Fairly good realism.
    -Bearable commentary unlike a lot of the Smackdown Vs. Raw games.
    -My Player mode is fun once you get into it.
    -Wide variety of features.
    -Pretty decent soundtrack.

    Cons: -Minor glitches.
    -At time the A.I. can be very unfair on the opponent side.
    -Another A.I. problem, when playing your team sometimes will be really terrible i.e. Manu Ginobili will knock down 3-pointers in one game and only score 2 or 4 in the next.
    -Teams that would usually be good like the Chicago Bulls do terrible in My Player while teams like the Cleveland Cavaliers are in position for a playoff run.

    Brief Summary (1-2 Sentences):
    Overall its a damn good game and can get addictive once you get your feel for the controls. As for best sports game it is possible, I'd place it in my top 2 or 3 of all time.

    Overall Rating: 9.5/10

    Second Look Rating:
    9.7/10




    Spoiler:



  3. #23
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    Re: Videogame Reviews

    Game: Portal 2

    Console: XBox 360
    Developer: Valve
    Year Released: 2011
    Genre: 1st Person Puzzler

    Note: This is strictly for the single player campaign.

    I'll get this out of the way now. If you loved the first, you'll love this one. Everything that made the first a cult classic, from the humour to the original gameplay, to the ending, to the bizarre world Valve has created, remains.

    The main problem with the first game was the length. It was easy to complete in around 3 hours, one sitting for some gamers. Well, the good news is this one is longer, being at least 3 times longer, depending on how good you are.

    The story continues several hundred years after the first. Our silent heroine (what is it with Valve and quiet heroes?) is awoken from statis (Half Life 2 similarities stop here, I promise) by Wheatley, a bumbling robot who helps guide you through the game as you both try to escape before bumping accidently awakening an old friend.....

    Yep, Glados is back, the best villain of recent gaming history, and she hasn't missed a step. Wheatley is funny in its own right, but Glados is still the top android around when it comes to put downs and murderous plotting. I won't spoil the story, but we delve deeper into Glado's history as the game goes on.

    Now for the drawback. I'm afraid this game lacks any replay value. There's no advanced maps or time trials like last time, meaning once you've played through it once, you've got co-op and achievement hunting, and that's it. It's tough to justify paying full RRP for a game most will play and enjoy only once.

    Summary: Regardless of replay value, this is essential gaming. Wait for the price to drop, or rent it, because as a stand alone gaming experience, it's unlikely to get much better than this in 2011.



  4. #24
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    Re: Videogame Reviews

    Game: L.A. Noire

    Console: Xbox 360
    Developer: Team Bondi & Rockstar Games
    Year Released: 2011
    Genre: Adventure / Puzzle (it's a detective game)

    Gameplay:

    Gameplay is pretty solid in this game. The driving is fun and the shootouts, when they happen, are a good time. However, it is very annoying when you want to apprehend (tackle) a criminal as you have been instructed to before, only for the game to suddenly retract the option to do so. Imagine shooting three gang members, the fourth flees down the alley way. You chase him into a dead end and he hides behind a van, pointing only his gun out so you can't get a clear shot. You dodge the bullets and run to take cover behind the van. Now both of you are in close proximity but there's a lot of steel between you. You can either jump out of cover to get the shot, or take your chances and turn a corner hoping a bullet isn't waiting to meet you. However - you aren't able to tackle the suspect, because suddenly, the game doesn't want you to. The game wants you to be lethal. Don't ask me why.

    I figured you would get rewarded for succeeding without resorting to violence, but hey, this is a Rockstar game! I think L.A. Noire is an important game. I think L.A. Noire is the game Rockstar had to put out there. A game that tells a story featuring a good person, someone who doesn't do bad things. However - and this is a big however - I think it's awfully pretentious for them to make a game $60 that tells you how to behave without offering a "freestyle" mode or a multiplayer experience in which Cole Phelps' rules of engagement are thrown out the window.

    At times, it feels as though decisions like that were intentional and show some level of class and restraint, but if you actually finish the game, you will know this isn't really the case. Perhaps it was my fault for assuming that in an open world game, there would be more options and choices to be made. All in all, it seems the 'open world' setting was a poor choice for this experience. In the end, your hand is held throughout the "openness" which generally amounts to "a bunch of open space." Sure, there are buildings, and people, and cars, but with no engagement with any of them, they might as well not even be there.

    The game is tailor-made for DLC that will restore the excitement. I don't imagine it will be free, which is a shame, because I would hate to think that some will be spending extra money to unlock the gaming experience they should have had for $60.

    Graphics & Audio:

    The game is beautiful. I would be in heaven if they released the tools to make this a machinima medium - we would probably accrue a million terrible noir shorts but hey - small price to pay. The music is great and well, I don't really have a lot to say. The game looks awesome. There is a BLACK & WHITE mode that allows you to play the game in proper noir style. I did this about 50% of the time. The other 50% I was switching the game back to regular settings because I didn't want to feel like I was missing out on the fun 1940s color scheme. Or the blood. But it's definitely a nice touch.

    Something I would like to point out - the speech is very easy to hear and understand. I like that. I don't like turning the subtitles feature on in a game unless I have to. In most games, I kind of have to. By virtue of its 'questioning' segments, there isn't a lot of speech that you will miss out on due to the volume being louder for background noise.

    Story:
    Spoiler:

    The story is frustrating. At no point during any of it did I feel like there would be ramifications for my choices for the simple reason that it was all outside of my control. This has been an issue for me since Grand Theft Auto IV. They give you this huge world, and they give you tremendous freedom (less so in Noire) but there are rarely any consequences for your actions. GTA IV sees you die and wake up outside a hospital minus some dollars. Noire sees you docked a star in your end-of-case report. Really? Really?!

    The homicide desk features a slew of murders that seem related and you are forced to go through the motions in apprehending people who have been framed for the murders. The character Cole Phelps does not believe these people committed the murders. As the player, I did not believe that these people did it. Sure, they were made to look suspicious (running from the police never helps your case, believe it or not) but there was an underlying suspicion that this was a serial killer. Sure, it's not terrible that they forced you to charge the wrong people with murder and then allowed you to go back and clear your name afterwards - but it would have been nice if the first legitimately amazing (at least, I have to assume that's what they were striving for) detective game allowed you to do some detecting that had consequences and reward instead of progressing to the next mission.

    Anyway, those are small issues - what the fuck is with the war flashbacks and all of the characters being connected together in the end? Seriously?! The game was virtually flawless for me minus a few gameplay gripes by the time we got to the end of the homicide desk. Then I get put on the arson desk, and EVERYTHING falls apart. Playing as Jack Kelso? REALLY?! What the fuck is this? Metal Gear Solid 2? For fuck's sake. The game did not need three discs. What a waste of plastic. This is an environmentally reckless game!

    They should have made the game end after the homicide case, there should have been no war story bullshit, and the action should have been held down to a smaller location. Boom - one disc. Instead, I got a great detective/action game that turned into a convoluted piece of "storytelling." (I was going to write 'shit' there instead...) I mean, what the fuck was that flamethrower segment except for an out-of-place advertisement for DLC.

    Sure, the game had its strong points, but it's the last bite that you continue to taste even after it's gone. And for me? L.A. Noire was amateur. Better luck next time, Rockstar. Play Red Dead Redemption and/or GTA IV (and its downloadable content, which are far greater than the main game, I must say) for a real open world story being told.


    Pros:
    • 1940s - captured amicably. Hearing McCarthy talk about communism in Hollywood on the radio was a highlight.
    • Storytelling - there is a story told. Even if it gets a little wacky and stupid at the end, I can't deny that the storytelling didn't have me in the palm of its hand the whole way through. If you clear away all distractions, sit down, and put some serious time into this game, you will be rewarded with directing and acting that rivals anything you might be watching on TV that week. I sincerely hope this is a standard they can keep with the rest of their games.
    • Face Capture - gotta catch 'em all! Amazing work. Some of the better acting I've seen in media this year has been in L.A. Noire. My guess is that within the next five years, we'll see a videogame category at the Oscars.
    • Finding the Fun - this is also going to be a con. Because L.A. Noire tries to limit your fun, by excuse of Cole's morality (?), sometimes you get antsy (I did) and try to find ways to screw with people. Running over pedestrians isn't easy, but it is somewhat rewarding. Not as rewarding, however, as shoving people over and stepping on their hats. Nothing special happens, but it's my little slice of rebellion. And it tastes good.
    • Gameplay Mechanics - it's a 1940's GTA. The cover system is back and just as good as ever, the driving is great, crap breaking all over is fun. There's a little bit of parkour as you jump up and down drain pipes, over fences and rooftops... it doesn't quite reach Assassin's Creed levels, but it remains believable and fun, which is important.


    Cons:

    • Unnecessarily Open World - not used to its advantage. If you're going to make an open world game, give us more to do. Finding crap you've sprinkled across the map is not gameplay, it's a trivial chore. Hidden vehicles and landmarks are fun for a scavenger hunt but I want to feel like I'm in a real depiction of Los Angeles. It didn't feel like that. Maybe we could have saved on some disc space if they only allowed driving during the action sequences and deleted the unnecessary areas from the game.
    • Flamethrower - almost spoilers here, but not really. Let's just say "give you the flamethrower" is going to be my new "jump the shark" or "nuke the fridge."
    • Not Clues - are annoying. Maybe it was a conscious decision to include so many god damn hairbrushes in this game, maybe not. But it felt like Team Bondi was trying to slap me in the face and ask me if I thought I was playing CSI (as the 40's lacked the hair testing we use today for criminal investigation). I picked almost as much garbage as I did clues in this game simply because they put them next to each other. I could see the point if they were trying to throw you off a trail or let you jump foolishly to your own conclusions, but this isn't the case. A few seconds of examining something that isn't a clue results in Cole Phelps saying something that makes you feel stupid for still looking at the object. Would have been better if they weren't trying to make a game that would appeal to casual gamers, ramped up the difficulty, and made you decide what was and wasn't a clue. Now that's the detective game that needs to be made.


    Brief Summary (1-2 Sentences):
    It's a $60 game that lacks many of the caveats I feel would make that a deserved price tag as a result of the conscientious decision to withhold features from the gamer to achieve a desired effect: class. However, the desired effect is sullied by the game's convoluted and unnecessary narrative toward the end, so much so that as great as the first half of the game is, the second half renders the project utterly ridiculous.

    My advice: don't put down the $60 yet, as the game's latter action suggests (to me, at least) that there will be downloadable content coming out in the future that actually let's you have fun of the chaotic variety. If you can, wait until the price drops to an amount that the game merits ($20-$30 seems fair). This allows you to save money that you can then spend on fun DLC that will hopefully make this game what it should have been to begin with.

    It's not Grand Theft Auto. This is a point that has been stressed many times. Kotaku were real soldiers about getting the information out there just so nobody was confused by their purchase. Well, it's true, it's not Grand Theft Auto. That's unfortunate, because GTA is a game I can put countless hours into. If I just want to screw around for 15 minutes before heading out somewhere, I can pop GTA in and pull off some ridiculous car tricks before having a shootout with police that feels like an epic action blockbuster. The option to do this does not exist in L.A. Noire, and I understand the reasons, but from now on, when I hear "it's not Grand Theft Auto" in defense of a game lacking certain choices, I'm going to hear "it doesn't have replayability." Such a shame.

    Quote Originally Posted by Lucha Bear
    Well...you can't have anything in life


    I HAVE STARTED STREAMING MY GAME SESSIONS
    ...COME AND CHECK IT OUT IF YOU'RE BORED,OK?

  5. #25
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    Re: Videogame Reviews

    Game: Uncharted: Drake's Fortune

    Console: PS3

    Developer: Naughty Dog

    Year Released: 2007

    Genre: Action/Adventure

    Gameplay: IMO, the gameplay is quite honestly brilliant. It's realistic and fun at the same time. The fact that you can hide behind any barricade and then poke your head over the top and shoot someone is awesome. Also, if you fight a guy with a helmet, you have to get the helmet off before you can beat him. Plus a headshot is a straight kill, not 2 or 3.

    Graphics & Audio: Although not as good as the second one, the graphics on this are pretty good. In actual gameplay it's alright at best, but in a cut-scene the graphics are amazing. If someone's been shot, you can see the wound and the blood stain that's grown around it. They're drenched through in the rain aswell. The audio's alright, cut-scenes have amazing audio like I said before, but at least you can hear chit-chat between guards in actual gameplay.

    Story: Nate Drake, a fortune hunter & long lost descendant of Sir Francis Drake, has stumbled accross his relatives fortune coffin in the sea. However, the only thing that is in it is directions to where the real treasure is. So you follow this map and eventually get to the actual fortune about 20 levels later, only to find out when you open it it turns you into a Zombie. Luckily for you, you see a Video about it before openeing the fortune. Unfortunately for you, the Zombies are there to kill you. After you destroy them, the bad guys are stealing the treasure, only for the Main Bad Guy's accomplice to tell him to open it.

    Obviously it turns him into a Zombie, but his accomplice shoots him before he can attack. You jump on his helicopter and follow him onto a Battle Ship, where you eventually kill him!

    Pros: Realistic Gameplay
    Epic Storyline
    Choice of Guns are amazing
    ZOMBIES!

    Cons: None

    Brief Summary (1-2 Sentences): If you're a real Adventure Guy/Gal, then you really should get this game. Get it before 2 & 3 aswell. All in all, one of the best games I've ever played, and I didn't even ask for it!

    Score: 8.5/10
    Last edited by ATLBrand; 06-12-2011 at 03:54 PM.



  6. #26
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    Re: Videogame Reviews

    Decided to review a game that I haven't played in awhile, but annoyed the hell out of me at times.

    Game: Fallout New Vegas

    Console: PC
    Developer: Bethesda Softworks
    Year Released: 2010
    Genre: Action RPG

    Gameplay: If you played Fallout 3 before, I can guarantee that you'll like this game's gameplay. Both are similar, but the gameplay is much smoother and there are a larger variety of items, guns, and armors to use. Lots of quests to keep you hooked, and there are a plethora of options when it comes to the ending.

    Graphics & Audio: The graphics are good for a Fallout game. Audio is all right, although some sounds that some enemies make are kind of disturbing.

    Story:
    The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the courier is ambushed by Benny, the leader of one of the casinos (voiced by Matthew Perry) in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings. At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Afterwards the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave wasteland.

    While the game proceeds according to the player's decisions and involves many events, factions, and characters, the main storyline revolves around the player pursuing Benny to both settle the score and return the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of the conflict between Caesar's Legion, NCR, and Mr. House. Each of the three sides aims to control Hoover Dam (still operational and supplying New Vegas with both power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years—since before the Fallout world's Great War. The chip itself is a data storage device which could upgrade the securitrons to a greater new level of combat effectiveness. Being asked by Mr. House, as well as both NCR and Caesar's Legion, to help one of them, the Courier has the fourth option, which is granted by Yes Man, a reprogrammed securitron who provides a plan to take over New Vegas. All four paths will eventually lead to the final battle over Hoover Dam.

    The player will have to decide the fate of vital factions across Mojave desert, as well as their role in upcoming battle, make sure the important persons such as Caesar, Mr. House, and the NCR president Aaron Kimball will either survive or die. The final battle for Hoover Dam and New Vegas, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, being led by fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices will result in a different ending, which is also affected by many side missions. The game concludes with one of three main factions, or the player character, becoming in charge of New Vegas.
    Pros:
    - a variety of items, guns, armors, quests, and paths that you can go down
    - smoother performance and experience, not as chunky as it was in F3
    - the new Hardcore mode, which I have tried out. It's a great mode to try out if you're a Fallout expert, but don't expect to make it to the end. I only made it as far as Hoover Dam.

    Cons:
    - a LOT of glitches. most of these are avoidable, but some of these are just freak glitches which can make you revert back to old save files.
    - sometimes, i feel like the Fallout world is too vast and large to explore, which takes a toll on you.
    - not much of a challenge throughout most of the story, until you get to the near end.

    Brief Summary (1-2 Sentences): Fallout New Vegas is like any other Fallout game; full of bloody, disgusting action, lots of guns, a plethora of quests and options to choose and go down, and a game that'll keep you hooked for several hours. The glitches can sometimes get to you and make you want to break the CD in half, but it's not that bad of a game. 7/10.


  7. #27
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    Re: Videogame Reviews

    Game: Mortal Kombat (9)

    Console: PS3
    Developer: NetherRealm Studios
    Year Released: 2011
    Genre: Fighting

    Gameplay: Gameplay has been great. I got this through gamefly to pick on my buddy who spent 60 dollars on it and I didnt want to blow that much on a game I didnt expect to be that great.

    Graphics & Audio: The graphics in it are really good(especially for the x ray effects). Audio is good and clear.

    Story: They got a storyline mode which so far has been pretty damn badass.

    Pros:

    X RAY Vision- This new feature is great
    Expanded Krypt- I love the Krypt and this version is huge.
    Challenge Tower- 300 challenges and some are great like armless and headless kombat

    Cons:

    Fatalaties/X Ray Vision- Ok there is nothing wrong with it besides some of them are really lame. They lacked in the violent department in some of them and I was like WTH thats it.

    GORO- In challenge tower he isnt the 2nd or even last one you face he is part way up the ladder which really made me go really just throw one of the biggest names of MK as a filler on the challenge tower.

    Brief Summary (1-2 Sentences):

    A overall solid fighting game definitley a game for MK fans. This wont ever go down as the greatest game in the world and is definitley a game to pick up for around 30 or so dollars because fighting games get old. Kratos was a nice addition to it and his bio on how he got there was good except he is SLOW.


    Overall Grade: 7.7/10 - Some small issues but overall a pretty darn good fighting game. Im definitley gonna have to check out MK in 3D on a 3D tv soon that might change up my opinion some.

  8. #28
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    Re: Videogame Reviews

    Game: Uncharted 2: Among Theives

    Console: PS3


    Developer: Naughty Dog & XPEC Entertainment

    Year Released:
    2009

    Genre:
    Action/Adventure

    Gameplay:
    The gameplay is exactly like the last game, you're able to run, walk, jump, climb, shimmy, just like a normal person. You're equipped with two 'Firearms' one a Pistol of some sort, and the other a Machine Gun or Crossbow. Unlike the previous game, you can blindfire on this one, which helps alot with killing someone if you don't have the patience to die. And again unlike the last game, you can stealthily kill an unsuspecting foe, by a choke or a swift break of the neck. If you defeat a whole hoard of enemies stealthily, more waves that would usually come don't, which I found out the hard way (4 Waves of enemies and I died over 10 times). You also collect treasures throughout the game, there are 101 to collect.

    Graphics & Audio:
    The graphics are much better than the last game, which is amazing seeing as they were awesome. The actual play is better than last game and the cut-scenes are immense. The audio is great because you can hear little talk between guards which is sometimes pivital whether they have seen you or not. The cut-scene audio is immense, as is the soundtrack. The trackmakes the game very nerve racking.

    Story:
    The game revolves around the doomed voyage home of Marco Polo from China in 1292. After spending almost 20 years in the court of the Mongol Emperor Kublai Khan, Marco Polo departed with fourteen ships and over six hundred passengers – but when he arrived at Persia a year and a half later, only one ship and eighteen passengers remained. Polo never revealed what had happened to the lost ships.

    The story begins in media ras (Yes I do know Latin), with a wounded Nate Drake waking up to find himself in a train hanging off a cliff. Through flashbacks, it is revealed that former associate Harry Flynn and old girlfriend Chloe Frazer approached him with a job to steal a Mongolian oil lamp from an Istanbul museum. Nate accepts the job when he learns that the lamp may lead to the treasure of Marco Polo's lost fleet. Harry and Drake acquire the lamp, which contains a map showing that the lost fleet had been transporting the Cintamani Stone from the mythical city of Shambahla before being thrown ashore in Borneo by a tsunami. Taking the map, Flynn double-crosses Drake, who is arrested and imprisoned for three months. Chloe, who claims to have had no knowledge of Flynn's treachery, asks for the help of Drake's friend Victor Sullivan to secure his release.

    Nate and Sully follow Flynn and his boss Zoran Lazarevic, a Serbian war criminal who is widely thought to be dead, to Borneo. With the help of Chloe working within Lazarevic's camp as a mole, they discover that the lost fleet never actually possessed the Cintamani Stone. They locate a tomb containing the bodies of Polo's passengers, as well as a Tibetan Phurba and a letter from Polo saying that the next clue is in Khatmandu, Nepal in a temple. Flynn and his men appear in the tomb soon after and take the letter, while Nate and Sully escape by jumping off a cliff into a river.
    While Sullivan decides that the quest is too risky, Nate and Chloe head to Nepal, finding conflict as Lazarevic's mercenary army ravages the city looking for the right temple. After surmising that the temple they are looking for is adorned with one of the symbols on the phurba, the couple survey the area from the rooftop of a local hotel, finding its location.
    En route to the temple, the pair runs into Nate's companion is the last game Elena Fisher and her cameraman Jeff , who are tracking down Lazarevic to prove he is still alive. The four reach the temple and discover that the stone and Shambhala are in the Himalayas. As they are about to leave, the group is ambushed, and Jeff is shot by one of Lazarevic's men. Despite Chloe's insistence to leave Jeff behind, the group pushes on until they are caught. Chloe reluctantly pulls her gun on Nate to protect her "cover", while Lazarevic executes Jeff. While Lazarevic and Chloe leave for the train yard, Nate and Elena manage to escape just as Flynn is about to kill them. The couple manages to catch up with Lazarevic's train on a stolen jeep. Nate boards the train and finds Chloe, who is upset about Nate having taken Elena and Jeff along earlier and refuses to leave with him. As the two argue, Flynn arrives and shoots Nate in the abdomen. With no other option, Nate shoots a pile of propane tanks, killing Flynn's men and sending Nate's half of the train over a steep cliff.

    Returning to where the game began, Nate escapes the train and travels through a snow storm, recovering the phurba among the wreckage before falling unconscious. He awakens in a Tibetan village, where he is reunited with Elena and is introduced to a German man named Karl Schäfer. Schäfer tells Nate that the phurba is the key to finding Shambhala, but Nate tells him he is no longer interested. To convince him otherwise, Schäfer sends Nate and the village leader, Tenzin, to find the remains of the men in his expedition, who were looking for Shambhala and the stone 70 years earlier. Traveling through a series of caves to an ancient temple filled with yeti-like creatures, Nate and Tenzin discover that Schäfer's men were SS members on a Ahnenerbe expedition, and that he had killed them to protect the world from the power of the stone.

    They return to find Lazarevic's men attacking the village. After securing the village, Nate and Elena find out that Schäfer has been kidnapped along with the phurba. They then track Lazarevic's convoy to an abandoned monastery. The two locate a mortally wounded Schäfer, who tells Nate that he must destroy the Cintamani Stone. Schäfer then succumbs to his wounds and dies.

    Nate locates Chloe, who surrenders the phurba after he promises to take Lazarevic down. Nate and Elena use the phurba to unlock the secret passage to Shambhala underneath the monastery, but Lazarevic corners them and forces Nate to open the gate. When the gate opens the group is attacked by the monsters from the ice caves, but Lazarevic manages to kill them. It is then revealed that they are actually the human Guardians of Shambhala, powered by the Cintamani stone and dressed like monsters to scare off anyone who trespasses in the city. Just as Lazarevic prepares to kill Elena and Nate, another wave of Guardians attacks, which allows them and Chloe to escape.

    Making their way to the top of the central temple, Nate discovers that the Cintamani stone is in fact a giant amber of petrified blue resin embedded in a giant Tree of Life. The true worth of Shambhala is the blue sap of the tree, which when ingested makes the drinker nearly invincible. As they prepare to go after Lazarevic, a wounded Flynn arrives and detonates a grenade, killing himself and seriously wounding Elena. Nate leaves Elena in Chloe's care and sets off to confront Lazarevic at the tree. Nate arrives just as Lazarevic drinks the tree's sap, which renders him nearly indestructible and heals his old wounds and scars. Detonating the pockets of explosive resin in the tree, Nate defeats Lazarevic and leaves him to be killed by the Guardians. Nate reunites with Chloe and Elena and they escape the city as a series of explosions begins to destroy Shambhala.

    Back in the village, Chloe asks Nate if he loves Elena, which he does not deny. Chloe bids Nate goodbye as Sully leads a recovering Elena over to him. While Sully chases after Chloe, Elena and Nate pay their respects at Schäfer's grave before embracing. They share a kiss and together they walk over to the edge of a cliff and watch the sun set behind the mountains.
    Pros: Another Epic Storyline.
    Realistic Gameplay.
    Chloe's Fit.
    It only ttok me just over 3 weeks.

    Cons: Once again, I can't think of any.

    Brief Summary (1-2 Sentences
    ): An all around brillaint game by the Uncharted series. Better than the first one and this game is my favourite of all time.

    Score: 9/10

    Natural, I've changed my score for the previous game to 8.5, because I never put 10 for anything because things can always be improved, and as this game is better tha the first I couldn't exactly put 9.85, especially with a third coming out.



  9. #29
    SIX F'N STARS
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    Re: Videogame Reviews

    Fallout: New Vegas

    Console: Xbox 360
    Developer: Bethesda
    Year Released: 2010
    Genre: FPS, RPG

    Gameplay:

    Fallout: New Vegas takes a lot of cues from Fallout 3. Before playing New Vegas, I had wondered what differences, if any, there would be from Fallout 3. I thought they were probably going to be the exact same game - but they weren't. At least, not in some aspects. The gameplay is all pretty much the same as I remember it being. Not much has changed here but if anyone wishes to correct me on that, I welcome it.

    Even so, the gameplay of Fallout 3 was awesome. A roleplaying first person shooter means that you aren't just blasting bad guys for hours on end - things change. You are granted perks which alter gameplay and weapons vary as you become stronger and more skilled and advance through the desert.

    Eventually, you find yourself almost god-like compared to most of the New Vegas population but that doesn't mean you won't find a few worthy adversaries willing to knock you down a few pegs. Blind Deathclaws? Eek. It's a game that is very fun to play and you shouldn't really get too bored of the gameplay itself, provided you make smart choices when attaining each level.


    Graphics & Audio:

    As the newer game, the graphics are obviously going to be better than Fallout 3. However, something I would like to celebrate in this review is how much more interesting the setting and locations in Fallout: New Vegas are. I constantly felt that Fallout 3 was dull and dreary, a brown landscape that left my eyes feeling starved for engagement. New Vegas, however, has plenty of interesting and diverse structures and areas to keep you from scratching out your retinas.

    Audio-wise, the game is decent. Very good voice acting, really fun sound effects from all the various guns and adversaries. I will say, however, they need to expand the music selection in the next game because if I have to hear "Kick in the Head" one more time I am going to break the disc in half.
    Story:

    Without giving too much away, the story is pretty great. A game after my own heart, Fallout: New Vegas begins with a courier being shot in the head. Anything that mirrors Kill Bill is alright by me. From there, you seek to track down your shooters and bring them to justice, or something.

    Along the way, you run into the NCR (New California Republic) a group of soldiers trying to restore the world to what it once was, the Legion (Caesar's Legion) a group of psychopaths who are as intimidating as they are crazy, and many others. There's a bit of a faction war going on that forces you to take sides and in all honesty, it's not an easy choice to make. Everyone's argument has its merits.

    Pros:
    • Great sense of exploration and "foreign world" feel. You can almost literally walk in any direction and find things of interest. Sometimes, little bits of story/exposition that have no ties to the main plot will be the most engaging thing you experience for a few hours. It's great feelings like that - being rewarded for exploration - that make an open world feel ultimately justified. To add to that, "going ahead" and killing people who will be part of a later quest never seems like the wrong thing to do. All quests have some programming written into them to acknowledge that you have already killed that person - and that's really awesome. "Making decisions" feels safe and as a result, exploration is easier to enjoy.
    • Healthy dose of violence. Plenty of weapons with which to ravage your opponents and absolutely brutal displays of their deaths make this a very violent game - if you want it to be. The game also offers a bevvy of scenarios in which you can talk your way out of trouble. That device helps to emphasize the option of violence and in doing so, amplifies the effect of actually choosing violence over pacifism.
    • There are a lot of choices to be made. I think I may have saved my game 400 times or more. Not even joking. Granted, I saved every so often because you never know when a creature is going to pop out and destroy you - but it's hard to approach a character without feeling the urge to save just in case you "pick wrong." With so many dialogue options, it sometimes feels as though even if you are confident you picked right, you picked wrong. I am going to vow to play Skyrim without saving for the sake of exploring dialogue choices. It will not be easy. I will be scared. But I will carry on.
    • The writing was so solid, that I literally felt attached to one of my companion characters (Cass) and did not want to see her harmed. There was a quest that required her death for advancement and I tried to prolong it as far as I could but eventually succumbed. After that, it felt like the game and my story mattered less. The reality: I was devastated. It could not have happened without some very good writing.
    Cons:
    • There were a lot of glitches in this game. It became standard practice to reboot the game whenever it froze, without much anger, because, well, you knew it was going to happen. There should never be this many glitches in a game. Perhaps it is a testament to the quality of the title that despite the many glitches, I never stopped playing solely because of them. Not even for a few hours.
    • There's no quick save. For the amount of saving you're expected to do in this game, you would think they would map it to a button for ease of use. Nope. I have to imagine that in the 40+ hours I spent with the game, at least one whole hour was devoted to saving the game and exiting back through the menu to continue.
    Brief Summary (1-2 Sentences):

    I was not a big fan of Fallout 3 but New Vegas has improved on the formula vastly. This game is the ultimate post-apocalyptic first person shooting roleplaying adventure and I consider it to be one of the better games ever made. 9/10.

    Quote Originally Posted by Lucha Bear
    Well...you can't have anything in life


    I HAVE STARTED STREAMING MY GAME SESSIONS
    ...COME AND CHECK IT OUT IF YOU'RE BORED,OK?

  10. #30
    Epic Andy's Avatar

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    Re: Videogame Reviews

    Game: Just Cause 2
    Console: PC, Xbox 360, PS3
    Developer: Avalanche Studios and Eidos Interactive
    Year Released: March 23, 2010
    Genre: Action Adventure, Free Roam

    Gameplay: I for one, have never played the first Just Cause so I can't compare the two games. However, having played through JC2 for several days, I have experienced the gameplay and it is great. Not excellent, but great. You have your basic weapons and cars, which are pretty good. The combat method is great as well, although I don't really use the dodging technique that much. The different techniques and ways you can get heat is interesting and at the same time, fun as well. The cops, albeit a bit annoying once they start chasing you, provide a challenge to the game which is appreciated. Once on your tail, expect a fight. The various different packages to collect such as drug drops and black boxes are tedious to collect, which is why I haven't purposely tried to collect them. The grappling hook is a great addition to the game, and is great/fun to tether several different objects together. Overall, the gameplay is great, although I do have a few complaints about it.

    For one, I feel like the combat is a bit too "easy". The only challenges really are when you face the colonels and even then, they're not that bad as long as you aim for headshots. Second, hijacking vehicle such as helicopters and boats are too easy. Once you get in and try to hijack them, you're pretty much guaranteed the vehicle unless you have some issues with hand-eye coordination (all you do is press three numbers). Third, the game gets a bit repetitive. You destroy the same stuff, the missions are relatively the same, and there's not a lot of variety involved in the game.

    Graphics & Audio: The graphics are relatively simple. I do like however how the vehicles take damage cosmetically and performance-wise. Parts of the vehicle actually do come off, and the damage can be seen on the vehicle as well. The simplicity works in the game's favor. The audio is decent, there's nothing bad nor special about it.

    Story: The story itself is a bit confusing to me, so I can't do much explaining about it. However, Wikipedia can!

    Spoiler:

    The game picks up a couple of years after the first Just Cause, with Agency operative Rico Rodriguez being dropped into the island nation of Panau, located in the Malay Archipelago in Southeast Asia. Formerly a US ally, Panau is ruled by Pandak "Baby" Panay (the son of the former leader, US-friendly "Papa" Panay, whom Baby Panay is suspected to have murdered) who institutes a harsh, oppressive dictatorship and cuts off all ties to the US. Rico's mission is to oust Panay from office, as well as track down and assassinate Tom Sheldon, whom the Agency fears has gone rogue after disappearing during the regime change. In order to find Sheldon, Rico allies himself with the three dominant criminal gangs on the island: the Roaches, an organized crime syndicate, the Reapers, a communist revolutionary army and the Ular Boys, an indigenous tribe opposing foreign influence.[9] He eventually gathers enough information to track down Sheldon, who not only reveals that he's been investigating a larger conspiracy behind Panau, but that he is in fact the "Sloth Demon", the Black Market dealer that often calls Rico to give information on the gangs (with "Sloth Demon" being an anagram of "Tom Sheldon"). He tells Rico to continue causing chaos on Panau while he goes to explain the situation to the Agency.

    After clearing everything up, Sheldon suddenly demands that Rico quickly make his way over to his hideout. They tell him that Jade Tan, a mysterious agency asset whom Rico had met earlier, has been caught snooping around in Panay's military base, and will be tortured without questions. Rico heads to rescue her, and destroys the base where she is held. However, Jade is bundled into a truck and a fleet of gunmen attempt to make a getaway along a frozen lake. En route, a nuclear submarine emerges from the ice, but Rico hijacks the truck carrying Jade, and they are both are airlifted to safety by Sheldon and Kane. Later, Jade reveals that the Roaches, Reapers, and Ular Boys are secretly being supported by benefactors of Russia, China, and Japan respectively in an effort to bring down Panay, and Rico and Sheldon wonder what the small nation that is Panau has that is able to attract such dominant superpowers. Nonetheless, Rico and Sheldon track down the foreign intelligence officers liaising with the factions and assassinate them. Soon after, the island is amidst so much chaos that Panay is forced to leave the capital and take refuge in his fortified military base. Enlisting the aid of the factions, Rico assaults Panay's hideout. Panay is apparently killed during the assault, as well as Karl Blaine, and Rico discovers that Russia, China, Japan, and the US have been secretly fighting over Panau for its oil supply, which is supposedly the richest in the world.

    With Panay dead, the situation in Panau turns into a free for all as foreign nations scramble to claim the oil. Russia, China, and Japan send a fleet of supertankers to Panau, while the US begins scrambling military forces to defend the island. Rico is tasked with holding off the supertankers until reinforcements arrive. However, a massive nuclear submarine suddenly surfaces from the sea. Rico investigates the submarine and discovers Panay, who is still alive but injured. Panay proceeds to fire four nuclear missiles at Russia, China, Japan, and the US, but his clothing is accidentally snagged on one of the missiles and he is hauled off with it. In pursuit, Rico grapples onto one of them and both men battle in mid air as Rico disarms each missile one by one. Finally, on the last missile, Rico pins Panay into the exposed missile core and reprograms the targeting computer before leaping to safety. The final missile changes course and explodes over Panau's oil fields, killing Panay and destroying Panau's oil reserves. Rico reunites with Sheldon, Kane and Jade, who express their dismay at this decision as the oil was worth millions, but Rico explains that the oil is not worth dying over, and now that it's now destroyed, all interest in Panau will be lost, preventing a war between the major superpowers and sparing the innocents of the island. Sheldon agrees, and assures Rico that a US-friendly president will be installed on Panau, and that the nation will be closely monitored. The group raise their glasses, to good friends, and a job well done.


    Pros:
    • Variety - There is a lot of variety in this game. Although the guns may be fairly simple, and the cars may not be as diverse as the ones in GTA IV, the variety in factions and gameplay make up for it. From the cops to the locations you can discover to the items you can collect, this game is nothing short full of variety.
    • The Black Market System - The Black Market System is great and creative, and provides a very useful tool at your disposal. You can easily get ammo refills and upgrade your guns so that they perform better overall, and the extraction unit is very useful as well, as you don't have to go driving across the entire island of Panau just to get to a specific location.
    • The Grappling Hook - I LOVE the grappling hook in this game. You can make guys fall off cliffs or posts, take guys off of their ever-so-annoying sentry guns, tether objects together to get some interesting results (taking down statues, making a human ragdoll, etc.), and it also makes for a great way to get from place to place when combined with the parachute. A great feature in JC2.

    Cons:
    • The Black Market System - Now, I know I had this in the Pros, but I have to put this in the Cons as well. If you're going to have weapons and vehicles that the player can purchase, at least include a variety and a lot of, if not all, the weapons and vehicles that are in the game. Now, the weapons aren't an issue, but the vehicles are. You don't have a lot to pick from, and they're fairly expensive if you're just starting out as well or if you use your money on mainly guns. The vehicles you can choose from pretty much suck unless you have the DLCs.
    • The Easy Combat - I like myself a game with challenging combat and fights. In this game however, it's as easy as hell. You never need health refills, there are so many places to take cover behind, the military aren't smart enough to actually keep on shooting you (it's like they wait two seconds before shooting every bullet; shoot------shoot-----shoot), and you barely take damage from the combat in the game. Add in the fact that the factions in the game help you out when in combat, and you don't really have much of a challenge.
    • Ammo - What's the purpose of getting ammo and guns from the Black Market if they're already plentiful in the game? Whenever you participate in combat, you get ammo from the drops. Whenever you do a mission, there's the ammo box. Whenever you take over a stronghold, there's freaking ammo EVERYWHERE. Seriously, when ammo is this plentiful, what's the point of getting it from the Black Market?

    Brief Summary (1-2 Sentences): A fun game to put your time into, and there are definitely some interesting concepts in the game. The cons don't really take over from the overall experience of the game, but for someone like me, I don't even bother to play the game at times when I know it's this easy, as I'd rather play other games that give me a challenge. I'll give it a 7/10.


  11. #31
    im barely rasist

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    Re: Videogame Reviews

    Game: XIII

    Console:
    Ubisoft, some other people.
    Developer:
    Ubisoft Paris. Yea, Paris, you know this shiz will be fancy.
    Year Released:
    2003
    Genre:
    A very awesome 1st Person Shooter.

    Gameplay:
    On paper it looks like a generic and unoriginal first person shooter, but it's actually one of the most fun games I've ever played. I can't even describe it, it's just a fun game. That might have to do with being able to throw knives at peoples head and having it replay in comic book panels while having it in slow motion. You can also smash people over the head with chairs and ash trays.

    Graphics & Audio:
    it's all cell shaded to give it a 'comic book' like feel, which makes me love it even more. The music is pretty awesome also, most of the time it's a little laid back piano tune that makes you feel chill, but then when some crazy **** happens it's like 'DUN DUN DUN DUNNNNNNNNNNNN'. It's also pretty creepy at times, especially when you hear 'Mr. Rowland, it's been such a long time!' Seriously, those words will haunt you.

    Story:
    Basically, you're this one dude who got washed up on to the beach that cant remember ****, and you also got this stupid 'XIII' tattoo on your neck. But this all changes when some hot chick in a bikini comes and helps you. From there, this shiz gets out of hand quickly. You're just chillin' up inside the lifeguard building place thing, when all of a sudden the chick gets shot in the head. Now, on top of not getting laid, you got some people trying to kill you. So what do ya do? You grab a knife and chuck in at their head! Yea, four panels of a knife penetrating through a dudes skull. While trying to get away from this Baywatch massacre, you see some old bald headed dude inside a boat who's like "KILL HIM!!!" This dude turns out to be named 'Mongoose', because he, um, looks like a Mongoose. You on the other hand, are named Steve Rowland. Or at least that's what Adam West says. Yea, Adam West is in this game, now tell me you're not sold. Adam also says that you killed the president of the United States, which might explain why so many people want you dead. Don't worry, that's not a spoiler, it shows it in the games opening.

    From there on, you embark on a righteous adventure to prove your innocence and to find out if you're really who these people say you are. There's also this entire cult that consists of 20 guys, and since you have tattoo on your back that says 'XIII', you're pretty freaked out about that. Because really, who wants to be in some stupid cult? I'd like to tell you more about the story, because it's just so god damn crazy, but that would spoil everything.

    Pros:
    -The storyline's awesome and makes you want to keep playing.
    -Seeing replays of killing people in slow motion makes you feel like a total bad ass.
    -Adam West.
    -You get a grappling hook.

    Cons:
    -The ending. It doesn't suck, but it's a cliffhanger.
    -No sequel.

    Brief Summary (1-2 Sentences):
    So basically this game is great and you should buy it. Seriously, it's probably like five bucks at your nearest gamestop and the story is pretty awesome, so why not? You have no reason not to. Now go buy it before I throw a knife at your head.


  12. #32
    A Big Ball of fuNNN

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    Re: Videogame Reviews

    Game: Infamous 2

    Console: PlayStation 3
    Developer: Sucker Punch Productions
    Year Released: 2011
    Genre: Open world sandbox

    Gameplay: You control Cole McGrath, who in the original Infamous was caught in the middle of an explosion which nearly destroyed all of Empire City, the city which the first game took place in. As a result of the explosion, Cole can now control electricity. The sequel expands on these electrical powers, with variations on attacks present in the original such as grenades and a "Force push" type technique. Electricity works like most other shooter games you'll find out there. Later on in the game, Cole gains the ability to control either ice or fire, depending on the player's choice. Cole is also an urban explorer. These skills allow Cole to climb up building, poles, and other structures with ease.

    Graphics & Audio: The graphics are much better than the original. Where the first game sucked, the sequel makes it up by using actual cutscenes. Character models are shown better and in more detail compared to the original. The game also makes great use of it's soundtrack. When fighting against a giant monster, the game delivers with fitting, epic music.

    Story: Following a few months after the events of the first game, Cole, his best friend Zeke, and new character NSA agent Lucy Kuo prepare for the imminent arrival of The Beast, an extremely powerful monster that Cole was warned would kill him and his future family. When The Beast does arrive in Empire City, Cole attempts to fight him off, but is easily defeated. Cole and co. flee to New Marais, the game's version of New Orleans, to increase his strength, as the Beast wipes Empire City from existence and chases after the group, destroying every town along the coast.

    When they arrive in New Marais, they find that the city has been taken over by the Militia, an army of deadly rednecks working underneath Joseph Bertrand, while also being attacked by swamp monsters. Cole learns through Kuo that a scientist has created a device that could potentially kill the Beast called the Ray Field Inhibitor, or RFI. However, Cole must collect enough Blast Cores, shards that Cole can absorb energy from to gain new powers, in order to power it.

    Pros: Great, well-explained story
    Karma choices have much more effect on the story, including entirely different endings
    More powers that must be used strategically
    Large open world to explore

    Cons: Create-a-Mission unnecessarily difficult
    Camera during melee combat can be an issue
    Several of the boss fights can be tedious and easy to overcome by reaching higher grounds

    Brief Summary: Infamous 2 is a good game altogether, with just a few minor hindrances that keep it from being great

  13. #33
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    Re: Videogame Reviews

    Quote Originally Posted by Co Host 3000 View Post
    Game: XIII

    Brief Summary (1-2 Sentences):
    So basically this game is great and you should buy it. Seriously, it's probably like five bucks at your nearest gamestop and the story is pretty awesome, so why not? You have no reason not to. Now go buy it before I throw a knife at your head.
    XIII was a fantastic multiplayer game as well. Unfortunately I didn't complete the campaign, but the split screen co-op with bots was all kinds of stupid fun. I was actually thinking about going out and buying a PS2 just to rebuy this game about a week ago. Perhaps you've spurred me to finally do it.


  14. #34
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    Re: Videogame Reviews

    Quote Originally Posted by Coxatron View Post
    XIII was a fantastic multiplayer game as well. Unfortunately I didn't complete the campaign, but the split screen co-op with bots was all kinds of stupid fun. I was actually thinking about going out and buying a PS2 just to rebuy this game about a week ago. Perhaps you've spurred me to finally do it.
    I haven't played the multiplayer in years, so it probably just slipped my mind. You gotta play the campaign if you get it, it's pretty awesome.


  15. #35
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    Re: Videogame Reviews

    Game: NCAA Football 12

    Console: Xbox
    Developer: EA Tiburon
    Year Released: 2011
    Genre: Sports

    Gameplay: This is where it's tricky to describe, the gameplay improved in many areas from '11, you don't use elusive maneuvers to break tackles anymore but rather to avoid them(Ie Jukes, head fakes, spins), the short zone defense is vastly improved, and the defensive line actually has penetration ability without nano blitzing. However deep zones are broken, as it's easy to blow the lid off of a zone defense all game long. On Triple Option plays, your sealing tackle will often go directly to the second level instead of sealing off the end like he is supposed to, CPU defenders are elite pass defenders.

    Graphics & Audio: This is where the game excels and fails simultaneously(Only because of grouping) the graphics are becoming quite phenomenal, and the ESPN integration gives a life-like gameplay experience. Probably one of the prettiest sports games I've seen. The Audio commentary however, is awful. Between the little emotion either Nessler or Herbstreit show, there's no interuppting for a big play, so Herby will be going needlessly on about how concussions are bad, while you're streaking down the sideline after a toss play, and you're wondering where the excitement is. By the time you've kicked the extra point, Nessler and Herby move on as though nothing ever happened.

    Story: N/A The stories are what you make in your head, between Coaching Carousel and RTG, there's plenty for the imagination to process.

    Pros: Definitely worthwhile if you want to play a dynasty mode where you have to work your way to the top, same with RTG, you'll never come in as the starter, you have to earn it, which is how it should work. Gameplay is decent at worst, and every game has it's momentum swings and ups and downs, so it doesn't feel like '08 all over again

    Cons: Too easy to blow the lid off of zones, Triple Option doesn't work, Online Dynasty servers are a mess.0

    Brief Summary (1-2 Sentences): Overall a good game, Worth the $60 if you're used to the EA Frustration rules, and you love college football, but if you're just getting into the series, you may want to wait and make sure they release some patches first.
    A solid, if unspectacular 7.5/10

  16. #36
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    Re: Videogame Reviews

    Thanks for the review on NCAA 12. I might pick it up and I usually like playing RTG




    Spoiler:



  17. #37
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    Re: Videogame Reviews

    Quote Originally Posted by CaptainC View Post
    Thanks for the review on NCAA 12. I might pick it up and I usually like playing RTG
    yeaaaaah, I didn't really touch on RTG, RTG's playcalling is straight up dreadful.

  18. #38
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    Re: Videogame Reviews

    Would rather play RTG on 11' or 12'? I mean on 2011 it was okay. One thing I disliked on it however was the whole Erin Andrews covering you was okay I guess and an alright idea, but when they covered your games and won player of the game or week the little game breakdowns or whatever they were called got really repetitive.




    Spoiler:



  19. #39
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    Re: Videogame Reviews

    The Erin Andrews stuff is gone. The HS Senior Season is fun for awhile, but it does get old, and practice actually meaning something is pretty sweet.

  20. #40
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    Re: Videogame Reviews

    Game: Metro 2033

    Console: Xbox 360
    Developer: 4A Games
    Year Released: 2010
    Genre: Survival/Horror, FPS

    Gameplay: Metro 2033 is pretty standard fare in the FPS scene. You can hold up to three weapons (pistol, machine gun, shotgun/sniper) along with throwing knives and two variations of a grenade. Judging by the name you can probably guess that you spend most of your time in Metro tunnels which bring two gameplay modifications. There are sections that will require you to wear a gas mask and you also have a headlamp. With regards to the gas mask, you'll eventually have to change filters or you'll suffocate and if you take physical damage the mask cracks, decreasing the amount of time you can wear it. It actually becomes an annoyance that I equate to Lost Planet's neverending search for T-ENG. It makes sense due to the story, but at the same time it takes away from the rest of the game because you're spending more time looking for gas masks (that aren't very abundant) instead of progressing with the story. Reload times are very slow so you'll find yourself sprinting around in circles to avoid damage in order to reload. You also have opportunities to be stealthy but I went the route of making noise and shooting everything in sight when facing human enemies.

    Graphics & Audio: The graphics were fairly solid and were up to par with this generation of games, if not slightly above average. The audio was pretty fantastic, especially with a surround sound system cranked while playing. Audio is actually key because you'll find yourself in environments that require you to be very vigilant. Mutants could be running at you from any direction and being able to pick up on movement is key to survival.

    Story: Basically Metro 2033 is a post-apocalyptic game centered around nuclear war. After the bombs dropped, everyone in Russia migrated to underground Metro tunnels for survival. You play as Artyom, someone that grew up in the tunnels and has never ventured outside his own station. After a series of unfortunate events, you find yourself roaming the tunnels (and occasionally the poisonous surface) trying to gain help for your station. Not only do you have to deal with mutants, but a mysterious supernatural force known as The Dark Ones are very prevalent in the story and uncovering their existence eventually becomes a key story point.

    Pros: Metro pulls off the scary vibe and creates tense moments through design and audio, solid graphics reveal a beautiful destroyed world, a unique enough twist on post-apocalyptic Russia, displays some jarringly fun dialogue between characters to provide comic relief in tense situations

    Cons: Player doesn't deal nearly as much damage as taken, overpower mutant enemies actually forced me to turn difficulty down to Casual just to enjoy, possesses an almost absentee "morality" system that dictates which of two endings you'll receive with no way of directly affecting (only through various actions do you obtain positive points), searching for gas masks becomes annoying (although it's obviously a realistic expectation for the story), ran into a glitch during a particularly long sequence in which game bugged out and actually slowed down and dragged the entire flow of the game to a stop.

    Brief Summary (1-2 Sentences): Metro 2033 is as average as a game can get. If you're looking for something to fill time through a rental or can pick it up on the cheap, Metro 2033 is a fun enough experience to warrant playing through but possesses no replay value or overly critical points to warrant a full-priced purchase.
    Last edited by Coxatron; 08-23-2011 at 08:42 PM.


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