This is a discussion on New Super Mario Bros. Gets Release Date within the Entertainment forums, part of the Entertainment Forums category; It's been more than 20 years since Nintendo's highly acclaimed franchise, Super Mario Bros., first hit store shelves. On May ...
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It's been more than 20 years since Nintendo's highly acclaimed franchise, Super Mario Bros., first hit store shelves. On May 7, eager fans from Mario's classic days must wait no longer to see the brothers return in an all-new platformer with the launch of New Super Mario Bros. for Nintendo DS.
On the heels of Valentine's Day romance is in the air, even in the Mushroom Kingdom. But Princess Peach wasn't able to celebrate with her special someone, seeing that she's been taken prisoner by Bowser and Bowser Jr. Only the Mario Bros. can rescue the princess from her evil captors as they battle familiar enemies like Goombas and Koopas along with new foes and big bosses.
New Super Mario Bros. is loaded with features and characters that could only exist in the Mushroom Kingdom, including all-new power-ups like the BlueShell, in which Mario can ride, and a massive Mushroom that makes him ultra-huge. The title features stunning 3-D models moving through lavish, cleverly designed 2-D worlds, culminating in a final showdown for the freedom of Princess Peach.
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This is great news for me, i've been waiting 15 years for a new 2D Mario platformer. I hope they change the name before it comes out, but regardless of what it's called I will be buying this on May 7th without any hesitation. :up:
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The producer provided an interview where he talked about the game, he made it sound so great. I will try and find it.
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The producer of NSMB, Takashi Tezuka, made these comments:
Quote:
On the overall game:
When developing this game, I really had the original Super Mario Bros. in mind. After that game, Mario evolved, of course, but it eventually became more difficult and suited more toward hard-core gamers. That wasn't the intention, but that's how the series naturally evolved. I didn't want to continue in that direction. That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros.
On powerups:
In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies. We can't reveal all of the new powerups at this time, however.
On replay value:
The gameplay itself has a lot of replay value, I think. In addition, you won't be able to save your progress from level to level; you'll only be able to save when you reach the next world. So in that way, the game system is designed to challenge the player and encourage replay. Also, remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch.
On Mario striking a chord with gamers:
One of the impressions I get is that all of the secrets we hid in the game caused people to talk about it a lot. "Did you get this hidden item? Did you find the secret way to get to this stage?" — things like that. I think that's something that helped the game catch on.
Earlier this year in Nintendo Dream(a Japanease video game magazine):
Quote:
Nintendo is hard at work on the game but there is still no release date because the development team wants to take as much time as they need.
Nintendo wants everyone to be happy with the game and wants it to appeal to as many people as possible, even someone who's never played a Mario game before. Nintendo is working on getting the difficulty of the game right for all players.
It's Nintendo's goal to create the best Super Mario Bros game ever made.
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